- Oct 10, 2018
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LEGOLAS\lenz authored
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- Oct 08, 2018
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LEGOLAS\lenz authored
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- Oct 05, 2018
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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- Oct 04, 2018
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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- Oct 02, 2018
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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- Oct 01, 2018
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LEGOLAS\lenz authored
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- Sep 27, 2018
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LEGOLAS\lenz authored
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- Sep 26, 2018
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LEGOLAS\lenz authored
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- Sep 25, 2018
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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- Sep 21, 2018
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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- Sep 14, 2018
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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- Aug 24, 2018
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
the grids now store their number of layers, such that different refinements have different number of layers
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- Aug 23, 2018
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
implements a new flag in the grid that controls wheter the inner region is defined by triangular mesh or primitive
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LEGOLAS\lenz authored
changes the call structure for findInnerNodes() in inital() to allow conglomerates of primitives and triangular meshes
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- Aug 22, 2018
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LEGOLAS\lenz authored
# Conflicts: # src/GridGenerator/grid/BoundaryConditions/Side.cpp # src/GridGenerator/grid/GridBuilder/LevelGridBuilder.cpp # src/GridGenerator/grid/GridBuilder/MultipleGridBuilder.cpp # src/VirtualFluids_GPU/LBM/Simulation.cpp # src/VirtualFluids_GPU/Output/FileWriter.cpp # targets/apps/HULC/main.cpp
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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LEGOLAS\lenz authored
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- Aug 21, 2018
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Martin Schönherr authored
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