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VirtualFluids
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d9215b2d95cb404b432d3d230e3eb13cbfd8037f
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3
a.wellmann-develop-patch-391f
develop
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0.1.2
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Created with Raphaël 2.2.0
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May
reduces the turbulence output because of bug
changes to switch between one and two component
changes to RoomFire target
velocity fractions for the cars to set the Fluid velo BC
new setup for Salinaz Vasquez
add support for vs2019 update and switch on MPI in volume averaging
update cylinder benchmark
fix an issue with a recreation of a kernel in MPIIORestartCoProcessor
further change in CUPS analyzer
implements restart of CUPS analyzer
small changes to MultiGPU PerformanceTest
small changes to PoolFire target
add 64 bit support in GbVoxelMatrix3D::writeToVTKImageDataAppended() and fix translate issue for voxel matrix in DLR-F16-Porous
add support for 64 bit offset in WbWriterVtkXmlBinary::writeOctsWithNodeData
changes to PoolFire target
add new DLR-F16-Porous setup
small cleanup
changes accumulator dataType to double to eliviate non-deterministic behavior.
implements temperature gradient limiter
fixes a linux compatibility issue
enables solid primitives for GKS mesh generation
various small changes
minor changes to BCs
changes the PassiveScalar VTK output
implements of copy of the cellProperties on the host
new target for A-D-Benchmark LiFuXu
tests for non uniform basel setup ... not working
mean values for concentration
changes for 3D cars
implements 3D car output box shape
reduces the value of the velocity inflow imiter and modifies the Candle target, to obtain a stable 3D simulation
New setup for candle simulation
new inflow boundary condition
implements new boundary conditions
fixes a bug in the open BC and reanables the stable PoolFire Simulation
enables a fix for insulated walls
implements a heat flux boundary condition
adds restars to SalinasVazquez
implements restart routine
enables solid Domains
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