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VirtualFluids
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ab69d5f296070cbd0108da9024e493de637895ef
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3
a.wellmann-develop-patch-391f
develop
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main
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0.1.2
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Created with Raphaël 2.2.0
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remove warning
add Pressure Field to MPIIO CoProcessor
commit test
remove fs variable in restart CoProcessors
new restart interface in Multiphase app
Merge branch 'PhaseFieldinMPIIO' into NewPhaseField
remove ViskomatXL_2 app
Merge branch 'Rheometer' into develop
Use CUDA streams on multiple GPUs
Use sendNodes as border nodes
Pass stream to collision kernel
Rename variable and fix warnings in pipeline
Add field for special (non-bulk) fluid nodes
Add method to pass the indices to the kernel
Not add BC-nodes to fluid nodes any more
Add cuda streams to Parameter and sim.init()
fix warnings
fix warnings
fix compiler warnings for two phase fields
Merge branch 'feature/spdlog' into 'develop'
Add spdlog to 3rdParty folder in Visual Studio.
compute density form both phase fields
renaming and refactoring for double ghost layer
Adapt DrivenCavity gpu exe to use the new logger
Moved logger to independent library
Fetch spdlog and add wrapper
Create Metis class object outside of MPIIOMigrationCoProcessor and pass it as a parameter to them
add remote connector for for two phase fields velocity kernel
add pressure field to local connector for two phase fields velocity kernel
add Local Connector for two phase fields velocity kernel
Merge branch 'feature/cmake' into 'develop'
Add sanitizer option
Add build cache cmake function. Use ccache if available. Therefore removed ccache presets and update the ci script. Prevent insource builds. Add compiler warnings target, which is not in use so far.
Check for correct fluid indices in MusselOyster.cpp
Clean up log messages and file paths
Pressure filter and pressure gradient computed so that boundary conditions can be used. Everything is limited to a single block.
Shift fluidNodeIndices by one and use fewer threads in the new Kernel
added merge changes to actuatorline
Remove unused kernel parameters and refactor findFLuidNodeIndices in Grid
fix BC bug in D3Q27TriFaceMeshInteractor
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