Skip to content
Snippets Groups Projects
Select Git revision
  • a.wellmann-develop-patch-391f
  • develop default
  • main protected
  • 0.1.2
  • 0.1.1
  • 0.1.0
6 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.016Sep15141310632131Aug24231716121196543229Jul2827262120161514131298765130Jun292724221816151412111098742131May272625201917137430Apr2920161413129862131Mar3026252322191716121110983226Feb242319181716121110985Merge branch 'actuator_line' of https://git.rz.tu-bs.de/irmb/uppsala/VirtualFluids_dev into actuator_linefixed compiler warnings for msvcput actuatorline back inMerge branch 'actuator_line' of https://git.rz.tu-bs.de/irmb/uppsala/VirtualFluids_dev into actuator_linefixed error in unit test compilationtake out actuatorline for nowchanged to new loggingfixed minor merge problemsMerge branch 'develop' of https://git.rz.tu-bs.de/irmb/uppsala/VirtualFluids_dev into actuator_linesmall addititons to probeMerge branch 'develop' of https://git.rz.tu-bs.de/irmb/VirtualFluids_dev into developTwo clang format changes:Remove provisional tests for splitting f to c indices into bulk an borderReorder FCF indicesAdd some provisional tests for f to c pointersFix bug related to setting device pointer for f to c in GridGeneratorRemove redundant code for new f to c kernelSplit fine to coarse kernel into border and bulkfix UbFileInputASCIIsame basics version for OpenSource an DevelopMerge branch 'cleanUpGridGenerator' into 'develop'fix STLReaderfixed issues in GridImp and STLReaderfixed some issues in GridGeneratorfixed GridImp lroundAdd comments to findFluidNodeIndices in GridImpfix GridFactoryfix vertexfixed TriangularMesh againfix TriangularMeshfix BoundingBoxfixed Sphere and TriangleGridGenerator in development is now the same as in OpenSourceno messageRefactor new f to c kernelMerge branch 'feature/boost' into 'develop'add bcPhaseField to MPIIOMake boost optional for all user. When BUILD_USE_BOOST is enabled cmake will look for the boost header only libraries. Afterwards boost needs to be linked to the required library.remove LODI in BoundaryConditionsUse new Mussel.stl
Loading