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VirtualFluids
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623bba795ec92da4fba55b2c5230d2b87a882876
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a.wellmann-develop-patch-391f
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Created with Raphaël 2.2.0
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adds PE load balancer adapter based on VF partitioning
Merge branch 'dem_coupling'
Optimisation of discretisation of VF-blocks
disables deleteRedundantNodes in GbTriFaceMesh constructor (saves tons of time)
eanbles OpenMP
the grids now store their number of layers, such that different refinements have different number of layers
implements variable number of layers for the refinement
cleans up main file and Grid classes
implements a new flag in the grid that controls wheter the inner region is defined by triangular mesh or primitive
changes the call structure for findInnerNodes() in inital() to allow conglomerates of primitives and triangular meshes
Merge branch 'findOffsets' into feature/merging_with_VF_GPU
small fix with FC offsets
new output functions for Qs
adds logging to boundary conditions
fixes a small thing in fixRefinementIntoTheWall()
corrects some code for boundary conditions and refinement into the wall (offsets)
towards refinement into the wall
Optimisation of DemCoProcessor, MovableObjectInteractor and CreateDemObjects
merged concave grid refinement
Merge branch 'findOffsets' into feature/merging_with_VF_GPU
clean up for update updateGeometry()
fixed update for peGeoObjects pointers, exchange the itaration of forest with callback function
implements a new way to introduce layers
fixes the refinement into the wall
fixes a bug with STL refinement
implements offsets for Fine to coarse
adds output for offsets
adds offsets to the interfaces (WARNING: currently only original index stored)
finds also interpolation cells, that are on the boundary of the domain
implements new output to visualize interpolation cells by cell data
add function to write complete Q Files but we use the short form
Fixed bug for "many" levels in staggered coordinates computation
Add logging information for writing VTU Files
add debug writer in VirtualFluids GPU for writing Q Values
add timing measurement to DemCoProcessor and CreateDemObjectsCoProcessor
chaged the if statements after changing the return values of Triangle; changed method "calculateQs"; and fixed method "getBoundingBoxOnNodes"
initialize the geometryBoundaryCondition as "nullptr" and check for "nullptr" in the if statement
fixed round of error bugs in Triangle by using method "greaterEqual"; and changed the return values -> change the related Test methods
fixed an && vs. || bug in the if statement to check the neighbor nodes
fixed a bug: now the loop runs until the last q (BSW)
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