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Created with Raphaël 2.2.018Nov1513121195432129Oct28272620191815141312118765130Sep2928272422212019171615141310632131Aug24231716121196543229Jul2827262120161514131298765130Jun292724221816151412111098742131May272625201917137430Apr29201614131298621add 2D rising bubble test caseMove function to scatter the receive buffer on device (after communication)Remove unused function to trigger cuda event by nameAdd commentadd pressure filter kernel with one phase field / add double ghost layer connectors for two distributions and pressureremove update loop for pressure filterRemove unused variable omega in turbulence intensity kernelMove calculation of velocity fluctuations to Simulation.run()Try function pointer instead of std::functionUse member functions for collision, refinement and exchangeCopy fewer send and recv nodes H to D and D to HMerge branch 'a.wellmann-develop-patch-91546' into 'develop'Merge branch 'bugfix/LBCalcMacCompSP27' into 'develop'Fix bug in LBCalcMacCompSP27Fix bug in LBCalcMacCompSP27Reduce code duplication in calculation of turbulent fluctuationsWrite mixed fluctuations to vtkAlso calculate "mixed" fluctuations vxy, vxz, vyzWrite fluctuations to vtkUse cudaFreeTurbulenceIntensityCalculate turbulence intensity for all fluid nodesFix bug when splitting c to f into border and bulkAlso change offset cells in coarse to fineUse coarse to fine for communication hidingAdd stream to coarse to fine kernelReorder offset cells CF tooMove function to split f to c cells to new classMove function to split c to f cells to new classMove the logic for reordering indexes for using streams to its own classRename size of array in calculation of turbulence intensityAdd more options for writing turbulence intensity data to a text fileRefactor calculateTurbuulenceIntensity (minor changes)Write turbulence intensity to fileCalculate turbulence intensityFix type conversion warningsRename function updateGrid27 to updateGridFix typo in README.mdfix warnings 2fix warningsMerge branch 'develop' of https://git.rz.tu-bs.de/k.kutscher/VirtualFluids_dev into develop
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