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iRMB
VirtualFluids
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04390b3bf9f466577d5db516b40a3a92ff95bd96
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3
a.wellmann-develop-patch-391f
develop
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0.1.2
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Created with Raphaël 2.2.0
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adds files for amd kernel
Refactoring in IndexRearrangementForStreams
Refactor edge node routine and add also use it for xz- and yz-edges
Copy all 27 Fs in edge node buffers (x-direction)
Fix bugs in config paths of apps MusselOyster
Prevent user from enabling streams on a single gpu
Remove flag for useMultiGPU and use getNumProcesses() instead
Fix bug in configfile reading
Add version for 4 GPUs to MusselOyster.cpp
Use variable for path to stl
Add config files and paths for phoenix
Use config file
Add Process ID to log for number of communication indices after f to c
resolve merge conflicts
Merge branch 'develop' of https://git.rz.tu-bs.de/irmb/VirtualFluids_dev into develop
add coprocessor and wrapper for LIGGGHTS
add 2D rising bubble test case
Move function to scatter the receive buffer on device (after communication)
Remove unused function to trigger cuda event by name
Add comment
add pressure filter kernel with one phase field / add double ghost layer connectors for two distributions and pressure
remove update loop for pressure filter
Remove unused variable omega in turbulence intensity kernel
Move calculation of velocity fluctuations to Simulation.run()
Try function pointer instead of std::function
Use member functions for collision, refinement and exchange
Copy fewer send and recv nodes H to D and D to H
Merge branch 'a.wellmann-develop-patch-91546' into 'develop'
Merge branch 'bugfix/LBCalcMacCompSP27' into 'develop'
Fix bug in LBCalcMacCompSP27
Fix bug in LBCalcMacCompSP27
Reduce code duplication in calculation of turbulent fluctuations
Write mixed fluctuations to vtk
Also calculate "mixed" fluctuations vxy, vxz, vyz
Write fluctuations to vtk
Use cudaFreeTurbulenceIntensity
Calculate turbulence intensity for all fluid nodes
Fix bug when splitting c to f into border and bulk
Also change offset cells in coarse to fine
Use coarse to fine for communication hiding
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