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Created with Raphaël 2.2.024Nov2319181513121195432129Oct28272620191815141312118765130Sep2928272422212019171615141310632131Aug24231716121196543229Jul2827262120161514131298765130Jun292724221816151412111098742131May272625201917137430Apr292016141312986adds files for amd kernelRefactoring in IndexRearrangementForStreamsRefactor edge node routine and add also use it for xz- and yz-edgesCopy all 27 Fs in edge node buffers (x-direction)Fix bugs in config paths of apps MusselOysterPrevent user from enabling streams on a single gpuRemove flag for useMultiGPU and use getNumProcesses() insteadFix bug in configfile readingAdd version for 4 GPUs to MusselOyster.cppUse variable for path to stlAdd config files and paths for phoenixUse config fileAdd Process ID to log for number of communication indices after f to cresolve merge conflictsMerge branch 'develop' of https://git.rz.tu-bs.de/irmb/VirtualFluids_dev into developadd coprocessor and wrapper for LIGGGHTSadd 2D rising bubble test caseMove function to scatter the receive buffer on device (after communication)Remove unused function to trigger cuda event by nameAdd commentadd pressure filter kernel with one phase field / add double ghost layer connectors for two distributions and pressureremove update loop for pressure filterRemove unused variable omega in turbulence intensity kernelMove calculation of velocity fluctuations to Simulation.run()Try function pointer instead of std::functionUse member functions for collision, refinement and exchangeCopy fewer send and recv nodes H to D and D to HMerge branch 'a.wellmann-develop-patch-91546' into 'develop'Merge branch 'bugfix/LBCalcMacCompSP27' into 'develop'Fix bug in LBCalcMacCompSP27Fix bug in LBCalcMacCompSP27Reduce code duplication in calculation of turbulent fluctuationsWrite mixed fluctuations to vtkAlso calculate "mixed" fluctuations vxy, vxz, vyzWrite fluctuations to vtkUse cudaFreeTurbulenceIntensityCalculate turbulence intensity for all fluid nodesFix bug when splitting c to f into border and bulkAlso change offset cells in coarse to fineUse coarse to fine for communication hiding
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