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iRMB
VirtualFluids
Commits
c1afa650
Commit
c1afa650
authored
4 years ago
by
Hussein Alihussein
Browse files
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Plain Diff
Bug fix: remove old ASCII reader part from the binary STL reader
parent
34b76346
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1 merge request
!13
Bug fix: remove old ASCII reader part from the binary STL reader
Changes
1
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1 changed file
src/basics/geometry3d/GbTriFaceMesh3D.cpp
+32
-64
32 additions, 64 deletions
src/basics/geometry3d/GbTriFaceMesh3D.cpp
with
32 additions
and
64 deletions
src/basics/geometry3d/GbTriFaceMesh3D.cpp
+
32
−
64
View file @
c1afa650
...
@@ -1047,8 +1047,7 @@ void GbTriFaceMesh3D::readMeshFromSTLFile(string filename, bool removeRedundantN
...
@@ -1047,8 +1047,7 @@ void GbTriFaceMesh3D::readMeshFromSTLFile(string filename, bool removeRedundantN
dummy
=
in
.
readString
();
dummy
=
in
.
readString
();
nr
+=
3
;
nr
+=
3
;
}
}
if
(
removeRedundantNodes
)
if
(
removeRedundantNodes
)
{
{
this
->
deleteRedundantNodes
();
// dort wird autoamtisch calculateValues() aufgerufen
this
->
deleteRedundantNodes
();
// dort wird autoamtisch calculateValues() aufgerufen
}
else
{
}
else
{
this
->
calculateValues
();
this
->
calculateValues
();
...
@@ -1057,69 +1056,38 @@ void GbTriFaceMesh3D::readMeshFromSTLFile(string filename, bool removeRedundantN
...
@@ -1057,69 +1056,38 @@ void GbTriFaceMesh3D::readMeshFromSTLFile(string filename, bool removeRedundantN
/*======================================================================*/
/*======================================================================*/
void
GbTriFaceMesh3D
::
readMeshFromSTLFileBinary
(
string
filename
,
bool
removeRedundantNodes
)
void
GbTriFaceMesh3D
::
readMeshFromSTLFileBinary
(
string
filename
,
bool
removeRedundantNodes
)
{
{
//vector<GbTriFaceMesh3D::Vertex> *nodes = new vector<GbTriFaceMesh3D::Vertex>;
// vector<GbTriFaceMesh3D::Vertex> *nodes = new vector<GbTriFaceMesh3D::Vertex>;
//vector<GbTriFaceMesh3D::TriFace> *triangles = new vector<GbTriFaceMesh3D::TriFace>;
// vector<GbTriFaceMesh3D::TriFace> *triangles = new vector<GbTriFaceMesh3D::TriFace>;
int
nr
=
0
;
int
nr
=
0
;
FILE
*
f
=
fopen
(
filename
.
c_str
(),
"rb"
);
if
(
!
true
)
{
if
(
!
f
)
{
ifstream
in
(
filename
.
c_str
());
delete
nodes
;
if
(
!
in
.
good
())
{
delete
triangles
;
delete
nodes
;
UB_THROW
(
UbException
(
UB_EXARGS
,
"Can not open STL file: "
+
filename
));
delete
triangles
;
}
UB_THROW
(
UbException
(
UB_EXARGS
,
"Can not open STL file: "
+
filename
));
char
title
[
80
];
}
int
nFaces
;
char
title
[
80
];
fread
(
title
,
80
,
1
,
f
);
std
::
string
s0
,
s1
;
fread
((
void
*
)
&
nFaces
,
4
,
1
,
f
);
float
n0
,
n1
,
n2
,
f0
,
f1
,
f2
,
f3
,
f4
,
f5
,
f6
,
f7
,
f8
;
float
v
[
12
];
// normal=3, vertices=3*3 = 12
in
.
read
(
title
,
80
);
unsigned
short
uint16
;
while
(
!
in
.
eof
())
{
// Every Face is 50 Bytes: Normal(3*float), Vertices(9*float), 2 Bytes Spacer
in
>>
s0
;
// facet || endsolid
for
(
size_t
i
=
0
;
i
<
nFaces
;
++
i
)
{
if
(
s0
==
"facet"
)
{
for
(
size_t
j
=
0
;
j
<
12
;
++
j
)
{
in
>>
s1
>>
n0
>>
n1
>>
n2
;
// normal x y z
fread
((
void
*
)
&
v
[
j
],
sizeof
(
float
),
1
,
f
);
in
>>
s0
>>
s1
;
// outer loop
in
>>
s0
>>
f0
>>
f1
>>
f2
;
// vertex x y z
in
>>
s0
>>
f3
>>
f4
>>
f5
;
// vertex x y z
in
>>
s0
>>
f6
>>
f7
>>
f8
;
// vertex x y z
in
>>
s0
;
// endloop
in
>>
s0
;
// endfacet
// Generate a new Triangle without Normal as 3 Vertices
nodes
->
push_back
(
GbTriFaceMesh3D
::
Vertex
(
f0
,
f1
,
f2
));
nodes
->
push_back
(
GbTriFaceMesh3D
::
Vertex
(
f3
,
f4
,
f5
));
nodes
->
push_back
(
GbTriFaceMesh3D
::
Vertex
(
f6
,
f7
,
f8
));
triangles
->
push_back
(
GbTriFaceMesh3D
::
TriFace
(
nr
,
nr
+
1
,
nr
+
2
));
nr
+=
3
;
}
else
if
(
s0
==
"endsolid"
)
{
break
;
}
}
}
in
.
close
();
fread
((
void
*
)
&
uint16
,
sizeof
(
unsigned
short
),
1
,
f
);
// spacer between successive faces
nodes
->
push_back
(
GbTriFaceMesh3D
::
Vertex
(
v
[
3
],
v
[
4
],
v
[
5
]));
nodes
->
push_back
(
GbTriFaceMesh3D
::
Vertex
(
v
[
6
],
v
[
7
],
v
[
8
]));
nodes
->
push_back
(
GbTriFaceMesh3D
::
Vertex
(
v
[
9
],
v
[
10
],
v
[
11
]));
triangles
->
push_back
(
GbTriFaceMesh3D
::
TriFace
(
nr
,
nr
+
1
,
nr
+
2
));
nr
+=
3
;
}
fclose
(
f
);
if
(
removeRedundantNodes
)
{
this
->
deleteRedundantNodes
();
// dort wird autoamtisch calculateValues() aufgerufen
}
else
{
}
else
{
FILE
*
f
=
fopen
(
filename
.
c_str
(),
"rb"
);
this
->
calculateValues
();
if
(
!
f
)
{
delete
nodes
;
delete
triangles
;
UB_THROW
(
UbException
(
UB_EXARGS
,
"Can not open STL file: "
+
filename
));
}
char
title
[
80
];
int
nFaces
;
fread
(
title
,
80
,
1
,
f
);
fread
((
void
*
)
&
nFaces
,
4
,
1
,
f
);
float
v
[
12
];
// normal=3, vertices=3*3 = 12
unsigned
short
uint16
;
// Every Face is 50 Bytes: Normal(3*float), Vertices(9*float), 2 Bytes Spacer
for
(
size_t
i
=
0
;
i
<
nFaces
;
++
i
)
{
for
(
size_t
j
=
0
;
j
<
12
;
++
j
)
{
fread
((
void
*
)
&
v
[
j
],
sizeof
(
float
),
1
,
f
);
}
fread
((
void
*
)
&
uint16
,
sizeof
(
unsigned
short
),
1
,
f
);
// spacer between successive faces
nodes
->
push_back
(
GbTriFaceMesh3D
::
Vertex
(
v
[
3
],
v
[
4
],
v
[
5
]));
nodes
->
push_back
(
GbTriFaceMesh3D
::
Vertex
(
v
[
6
],
v
[
7
],
v
[
8
]));
nodes
->
push_back
(
GbTriFaceMesh3D
::
Vertex
(
v
[
9
],
v
[
10
],
v
[
11
]));
triangles
->
push_back
(
GbTriFaceMesh3D
::
TriFace
(
nr
,
nr
+
1
,
nr
+
2
));
nr
+=
3
;
}
fclose
(
f
);
}
}
this
->
calculateValues
();
}
}
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