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Commit baed0e4b authored by TESLA03\Master's avatar TESLA03\Master
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Fix path to STL in MusselOyter.cpp

parent ff5db686
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1 merge request!104Add Communication Hiding to GPU version
......@@ -123,8 +123,10 @@ void multipleLevel(const std::string& configPath)
para->setViscosity((vx * dx) / Re);
para->setVelocityRatio(1.0);
para->setTOut(50000);
para->setTEnd(100000);
para->setTOut(10);
para->setTEnd(100);
//para->setTOut(50000);
//para->setTEnd(100000);
para->setCalcDragLift(false);
para->setUseWale(false);
......@@ -151,7 +153,7 @@ void multipleLevel(const std::string& configPath)
TriangularMesh* bivalveSTL =
TriangularMesh::make("C:/Users/Master/Documents/MasterAnna/STL/" + bivalveType + ".stl");
TriangularMesh* bivalveRef_1_STL =
TriangularMesh::make("C:/Users/Master/Documents/MasterAnna/STL/" + bivalveType + ".stl");
TriangularMesh::make("C:/Users/Master/Documents/MasterAnna/STL/" + bivalveType + "_Level1.stl");
// bounding box mussel:
// x = -18, 58
......
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