Split fine to coarse kernel into border and bulk
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- apps/gpu/LBM/MusselOyster/MusselOyster.cpp 3 additions, 3 deletionsapps/gpu/LBM/MusselOyster/MusselOyster.cpp
- src/gpu/GridGenerator/grid/Grid.h 1 addition, 0 deletionssrc/gpu/GridGenerator/grid/Grid.h
- src/gpu/GridGenerator/grid/GridBuilder/GridBuilder.h 1 addition, 0 deletionssrc/gpu/GridGenerator/grid/GridBuilder/GridBuilder.h
- src/gpu/GridGenerator/grid/GridBuilder/LevelGridBuilder.cpp 5 additions, 0 deletionssrc/gpu/GridGenerator/grid/GridBuilder/LevelGridBuilder.cpp
- src/gpu/GridGenerator/grid/GridBuilder/LevelGridBuilder.h 1 addition, 0 deletionssrc/gpu/GridGenerator/grid/GridBuilder/LevelGridBuilder.h
- src/gpu/GridGenerator/grid/GridImp.cu 29 additions, 0 deletionssrc/gpu/GridGenerator/grid/GridImp.cu
- src/gpu/GridGenerator/grid/GridImp.h 1 addition, 0 deletionssrc/gpu/GridGenerator/grid/GridImp.h
- src/gpu/VirtualFluids_GPU/Calculation/UpdateGrid27.cpp 22 additions, 26 deletionssrc/gpu/VirtualFluids_GPU/Calculation/UpdateGrid27.cpp
- src/gpu/VirtualFluids_GPU/Calculation/UpdateGrid27.h 1 addition, 3 deletionssrc/gpu/VirtualFluids_GPU/Calculation/UpdateGrid27.h
- src/gpu/VirtualFluids_GPU/DataStructureInitializer/GridReaderGenerator/GridGenerator.cpp 33 additions, 0 deletions...tructureInitializer/GridReaderGenerator/GridGenerator.cpp
- src/gpu/VirtualFluids_GPU/LBM/LB.h 5 additions, 0 deletionssrc/gpu/VirtualFluids_GPU/LBM/LB.h
- src/gpu/VirtualFluids_GPU/Parameter/Parameter.h 3 additions, 0 deletionssrc/gpu/VirtualFluids_GPU/Parameter/Parameter.h
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