Skip to content
Snippets Groups Projects
Commit 32e57dc5 authored by Anna Wellmann's avatar Anna Wellmann
Browse files

Readd gridFactory to WTG_RUB and DrivenCavity

gridFactory was removed in ad5efd33 and then readded in 3bc3af50
parent e3ed304d
No related branches found
No related tags found
3 merge requests!88add geometry BC in Gridgenerator (again),!82Fix bug in LBCalcMacCompSP27,!78Fix bugs in GridGenerator after merging GridGenerator from OpenSource into develop
......@@ -115,7 +115,9 @@ void multipleLevel(const std::string& configPath)
logging::Logger::timeStamp(logging::Logger::ENABLE);
logging::Logger::enablePrintedRankNumbers(logging::Logger::ENABLE);
auto gridBuilder = MultipleGridBuilder::makeShared();
auto gridFactory = GridFactory::make();
gridFactory->setTriangularMeshDiscretizationMethod(TriangularMeshDiscretizationMethod::POINT_IN_OBJECT);
auto gridBuilder = MultipleGridBuilder::makeShared(gridFactory);
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
......
......@@ -109,7 +109,9 @@ void multipleLevel(const std::string& configPath)
logging::Logger::timeStamp(logging::Logger::ENABLE);
logging::Logger::enablePrintedRankNumbers(logging::Logger::ENABLE);
auto gridBuilder = MultipleGridBuilder::makeShared();
auto gridFactory = GridFactory::make();
gridFactory->setTriangularMeshDiscretizationMethod(TriangularMeshDiscretizationMethod::POINT_IN_OBJECT);
auto gridBuilder = MultipleGridBuilder::makeShared(gridFactory);
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment