Fix bug in communication after fine to coarse
In copyEdgeNodes the nodes were copied to the wrong places of the send vector. The problem was that the full vector sendProcessNeighborHostAllNodes was used for copying instead of the shorter vector sendProcessNeighborHostAfterFtoC
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- src/gpu/VirtualFluids_GPU/Communication/ExchangeData27.cpp 17 additions, 12 deletionssrc/gpu/VirtualFluids_GPU/Communication/ExchangeData27.cpp
- src/gpu/VirtualFluids_GPU/Communication/ExchangeData27.h 1 addition, 2 deletionssrc/gpu/VirtualFluids_GPU/Communication/ExchangeData27.h
- src/gpu/VirtualFluids_GPU/LBM/Simulation.cpp 8 additions, 8 deletionssrc/gpu/VirtualFluids_GPU/LBM/Simulation.cpp
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