Use the member inclass initialization.
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- src/basics/basics/container/CbVector.h 2 additions, 2 deletionssrc/basics/basics/container/CbVector.h
- src/cpu/VirtualFluidsCore/Grid/Block3D.cpp 4 additions, 10 deletionssrc/cpu/VirtualFluidsCore/Grid/Block3D.cpp
- src/cpu/VirtualFluidsCore/Grid/Grid3D.cpp 3 additions, 21 deletionssrc/cpu/VirtualFluidsCore/Grid/Grid3D.cpp
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