Having consistend reading and writing the distribution from the datastructure in CPU and GPU
So far we have different kind of naming schema for reading and writing the distribution from the data structure:
- gpu: writeInverse ist nach collision (definiert in LBM/GPUHelperFunctions/KernelUtilities.h)
- cpu: setDistribution ist nach collision (definiert in Data/D3Q27EsoTwist3DSplittedVector)
Decision on VirtualFluids Stammtisch 27.09:
- getPreCollision getPostCollision setPreCollision setPostCollision
Edited by Sören Peters