//======================================================================================= // ____ ____ __ ______ __________ __ __ __ __ // \ \ | | | | | _ \ |___ ___| | | | | / \ | | // \ \ | | | | | |_) | | | | | | | / \ | | // \ \ | | | | | _ / | | | | | | / /\ \ | | // \ \ | | | | | | \ \ | | | \__/ | / ____ \ | |____ // \ \ | | |__| |__| \__\ |__| \________/ /__/ \__\ |_______| // \ \ | | ________________________________________________________________ // \ \ | | | ______________________________________________________________| // \ \| | | | __ __ __ __ ______ _______ // \ | | |_____ | | | | | | | | | _ \ / _____) // \ | | _____| | | | | | | | | | | \ \ \_______ // \ | | | | |_____ | \_/ | | | | |_/ / _____ | // \ _____| |__| |________| \_______/ |__| |______/ (_______/ // // This file is part of VirtualFluids. VirtualFluids is free software: you can // redistribute it and/or modify it under the terms of the GNU General Public // License as published by the Free Software Foundation, either version 3 of // the License, or (at your option) any later version. // // VirtualFluids is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License // for more details. // // You should have received a copy of the GNU General Public License along // with VirtualFluids (see COPYING.txt). If not, see <http://www.gnu.org/licenses/>. // //! \file VirtualFluids.h //! \ingroup Applications //! \author Konstantin Kutscher //======================================================================================= #ifndef VirtualFluids_h__ #define VirtualFluids_h__ // VirtualFluids header files #ifdef _OPENMP #include <omp.h> #endif #include <mpi/Communicator.h> #include <mpi/MPICommunicator.h> #include <mpi/NullCommunicator.h> #include <basics/PointerDefinitions.h> #include <basics/config/ConfigurationFile.h> #include <logger/Logger.h> #include <basics/container/CbArray2D.h> #include <basics/container/CbArray3D.h> #include <basics/container/CbArray4D.h> #include <basics/container/CbVector.h> #include <basics/container/CbVectorPool.h> #include <basics/memory/MbSmartPtr.h> #include <basics/memory/MbSmartPtrBase.h> #include <basics/objects/ObObject.h> #include <basics/transmitter/TbTransmitter.h> #include <basics/transmitter/TbTransmitterLocal.h> #include <basics/transmitter/TbTransmitterMpiPool.h> #include <basics/utilities/UbComparators.h> #include <basics/utilities/UbEqual.h> #include <basics/utilities/UbException.h> #include <basics/utilities/UbFileInput.h> #include <basics/utilities/UbFileInputASCII.h> #include <basics/utilities/UbFileInputBinary.h> #include <basics/utilities/UbFileOutput.h> #include <basics/utilities/UbFileOutputASCII.h> #include <basics/utilities/UbFileOutputBinary.h> #include <basics/utilities/UbInfinity.h> #include <basics/utilities/UbKeys.h> #include <basics/utilities/UbLimits.h> #include <basics/utilities/UbLogger.h> #include <basics/utilities/UbMath.h> #include <basics/utilities/UbNupsTimer.h> #include <basics/utilities/UbObservable.h> #include <basics/utilities/UbObserver.h> #include <basics/utilities/UbRandom.h> #include <basics/utilities/UbScheduler.h> #include <basics/utilities/UbStringInputASCII.h> #include <basics/utilities/UbSystem.h> #include <basics/utilities/UbTiming.h> #include <basics/utilities/UbTuple.h> #include <basics/writer/WbWriter.h> #include <basics/writer/WbWriterAvsASCII.h> #include <basics/writer/WbWriterAvsBinary.h> #include <basics/writer/WbWriterBOBJ.h> #include <basics/writer/WbWriterSunflow.h> #include <basics/writer/WbWriterTecPlotASCII.h> #include <basics/writer/WbWriterVtkASCII.h> #include <basics/writer/WbWriterVtkBinary.h> #include <basics/writer/WbWriterVtkXmlASCII.h> #include <basics/writer/WbWriterVtkXmlBinary.h> #include <basics/writer/WbWriterX3D.h> #include <muParser.h> #include <muParserBase.h> #include <muParserBytecode.h> #include <muParserCallback.h> #include <muParserDLL.h> #include <muParserDef.h> #include <muParserError.h> #include <muParserFixes.h> #include <muParserInt.h> #include <muParserTemplateMagic.h> #include <muParserTest.h> #include <muParserToken.h> #include <muParserTokenReader.h> #include <BoundaryConditions/BCAdapter.h> #include <BoundaryConditions/BCAlgorithm.h> #include <BoundaryConditions/BCArray3D.h> #include <BoundaryConditions/BCFunction.h> #include <BoundaryConditions/BCProcessor.h> #include <BoundaryConditions/BoundaryConditions.h> #include <BoundaryConditions/DensityBCAdapter.h> #include <BoundaryConditions/EqDensityBCAlgorithm.h> #include <BoundaryConditions/HighViscosityNoSlipBCAlgorithm.h> #include <BoundaryConditions/NoSlipBCAdapter.h> #include <BoundaryConditions/NoSlipBCAlgorithm.h> #include <BoundaryConditions/NonEqDensityBCAlgorithm.h> #include <BoundaryConditions/NonReflectingOutflowBCAlgorithm.h> #include <BoundaryConditions/NonReflectingOutflowBCAlgorithmWithRelaxation.h> #include <BoundaryConditions/NonReflectingInflowBCAlgorithm.h> #include <BoundaryConditions/SlipBCAdapter.h> #include <BoundaryConditions/SlipBCAlgorithm.h> #include <BoundaryConditions/ThinWallBCProcessor.h> #include <BoundaryConditions/ThinWallNoSlipBCAlgorithm.h> #include <BoundaryConditions/VelocityBCAdapter.h> #include <BoundaryConditions/VelocityBCAlgorithm.h> #include <BoundaryConditions/VelocityWithDensityBCAlgorithm.h> #include <BoundaryConditions/ThixotropyDensityBCAlgorithm.h> #include <BoundaryConditions/ThixotropyNoSlipBCAlgorithm.h> #include <BoundaryConditions/ThixotropyVelocityBCAlgorithm.h> #include <BoundaryConditions/ThixotropyNonReflectingOutflowBCAlgorithm.h> #include <BoundaryConditions/ThixotropyVelocityWithDensityBCAlgorithm.h> #include <BoundaryConditions/SimpleVelocityBCAlgorithm.h> #include <BoundaryConditions/RheologyNoSlipBCAlgorithm.h> #include <BoundaryConditions/RheologyBinghamModelNoSlipBCAlgorithm.h> #include <BoundaryConditions/RheologyHerschelBulkleyModelNoSlipBCAlgorithm.h> #include <BoundaryConditions/SimpleSlipBCAlgorithm.h> #include <BoundaryConditions/RheologyPowellEyringModelNoSlipBCAlgorithm.h> #include <BoundaryConditions/RheologyBinghamModelVelocityBCAlgorithm.h> #include <BoundaryConditions/MultiphaseNoSlipBCAlgorithm.h> #include <BoundaryConditions/MultiphaseNonReflectingOutflowBCAlgorithm.h> #include <BoundaryConditions/MultiphaseVelocityBCAdapter.h> #include <BoundaryConditions/MultiphaseVelocityBCAlgorithm.h> #include <BoundaryConditions/MultiphaseSlipBCAlgorithm.h> #include <Connectors/Block3DConnector.h> //#include <Connectors/Block3DConnectorFactory.h> //#include <Connectors/CoarseToFineBlock3DConnector.h> //#include <Connectors/CoarseToFineNodeSetBlock3DConnector.h> //#include <Connectors/ConnectorFactory.h> #include <Connectors/CoarseToFineVectorConnector.h> #include <Connectors/FineToCoarseVectorConnector.h> #include <Connectors/OneDistributionFullDirectConnector.h> #include <Connectors/OneDistributionFullVectorConnector.h> //#include <Connectors/FineToCoarseBlock3DConnector.h> //#include <Connectors/FineToCoarseNodeSetBlock3DConnector.h> #include <Connectors/LocalBlock3DConnector.h> #include <Connectors/RemoteBlock3DConnector.h> #include <Connectors/TwoDistributionsFullDirectConnector.h> #include <Connectors/TwoDistributionsFullVectorConnector.h> #include <Data/D3Q27EsoTwist3DSplittedVector.h> #include <Data/D3Q27EsoTwist3DSplittedVectorEx.h> #include <Data/DataSet3D.h> #include <Data/DistributionArray3D.h> #include <Data/EsoTwist3D.h> #include <Data/EsoTwistD3Q27System.h> #include <Data/VoidData3D.h> #include <Grid/BasicCalculator.h> #include <Grid/Block3D.h> #include <Grid/Calculator.h> #include <Grid/Grid3D.h> #include <Interactors/D3Q27Interactor.h> #include <Interactors/D3Q27TriFaceMeshInteractor.h> #include <Interactors/Interactor3D.h> #include <Interactors/InteractorsHelper.h> #include <CoProcessors/AdjustForcingCoProcessor.h> #include <CoProcessors/CalculateForcesCoProcessor.h> #include <CoProcessors/CalculateTorqueCoProcessor.h> #include <CoProcessors/WriteMacroscopicQuantitiesCoProcessor.h> #include <CoProcessors/WriteMQFromSelectionCoProcessor.h> #include <CoProcessors/WriteBoundaryConditionsCoProcessor.h> #include <CoProcessors/WriteMQFromSelectionCoProcessor.h> #include <CoProcessors/WriteMacroscopicQuantitiesCoProcessor.h> #include <WriteBlocksCoProcessor.h> //#include <CoProcessors/PathLineCoProcessor.h> //#include <CoProcessors/PathLineCoProcessorMcpart.h> #include <CoProcessors/EmergencyExitCoProcessor.h> #include <CoProcessors/NUPSCounterCoProcessor.h> #include <CoProcessors/PressureDifferenceCoProcessor.h> //#include <CoProcessors/Particles.h> #include <CoProcessors/AverageValuesCoProcessor.h> #include <CoProcessors/CoProcessor.h> #include <CoProcessors/DecreaseViscosityCoProcessor.h> #include <CoProcessors/InSituVTKCoProcessor.h> #include <CoProcessors/QCriterionCoProcessor.h> #include <CoProcessors/ShearStressCoProcessor.h> #include <CoProcessors/TimeseriesCoProcessor.h> #include <CoProcessors/TurbulenceIntensityCoProcessor.h> #include <CoProcessors/TimeAveragedValuesCoProcessor.h> //#include <CoProcessors/MeanValuesCoProcessor.h> #include <CoProcessors/InSituCatalystCoProcessor.h> #include <CoProcessors/LineTimeSeriesCoProcessor.h> #include <CoProcessors/MPIIOMigrationBECoProcessor.h> #include <CoProcessors/MPIIOMigrationCoProcessor.h> #include <CoProcessors/MPIIORestartCoProcessor.h> #include <CoProcessors/MicrophoneArrayCoProcessor.h> #include <WriteThixotropyQuantitiesCoProcessor.h> #include <WriteMultiphaseQuantitiesCoProcessor.h> #include <TimeDependentBCCoProcessor.h> #include <IntegrateValuesHelper.h> //#include <LBM/D3Q27CompactInterpolationProcessor.h> #include <LBM/CompressibleOffsetInterpolationProcessor.h> #include <LBM/CompressibleOffsetMomentsInterpolationProcessor.h> #include <LBM/CompressibleOffsetSquarePressureInterpolationProcessor.h> #include <LBM/IncompressibleOffsetInterpolationProcessor.h> #include <LBM/InterpolationHelper.h> #include <LBM/InterpolationProcessor.h> //#include <LBM/D3Q27OffsetInterpolationProcessor.h> #include <IncompressibleCumulantWithSpongeLayerLBMKernel.h> #include <LBM/CompressibleCumulant4thOrderViscosityLBMKernel.h> #include <LBM/CompressibleCumulantLBMKernel.h> #include <LBM/D3Q27System.h> #include <LBM/ICell.h> #include <LBM/IncompressibleCumulantLBMKernel.h> #include <LBM/InitDensityLBMKernel.h> #include <LBM/InterpolationProcessor.h> #include <LBM/LBMKernel.h> #include <LBM/LBMKernelETD3Q27BGK.h> #include <LBM/LBMSystem.h> #include <LBM/LBMUnitConverter.h> #include <LBM/BGKLBMKernel.h> #include <LBM/ThixotropyLBMKernel.h> #include <LBM/ThixotropyExpLBMKernel.h> #include <LBM/CumulantLBMKernel.h> #include <LBM/CumulantK17LBMKernel.h> //#include <LBM/RheologyModelLBMKernel.h> //#include <LBM/RheologyModelLBMKernel2.h> #include <LBM/RheologyBinghamModelLBMKernel.h> #include <LBM/RheologyHerschelBulkleyModelLBMKernel.h> #include <LBM/RheologyInterpolationProcessor.h> #include <LBM/Rheology.h> #include <LBM/RheologyK17LBMKernel.h> #include <LBM/RheologyPowellEyringModelLBMKernel.h> #include <LBM/MultiphaseCumulantLBMKernel.h> #include <LBM/MultiphaseScratchCumulantLBMKernel.h> #include <LBM/MultiphaseTwoPhaseFieldsCumulantLBMKernel.h> #include <LBM/MultiphaseTwoPhaseFieldsVelocityCumulantLBMKernel.h> #include <LBM/MultiphaseTwoPhaseFieldsPressureFilterLBMKernel.h> #include <LBM/MultiphasePressureFilterLBMKernel.h> #include <LBM/MultiphasePressureFilterCompressibleAirLBMKernel.h> #include <MultiphaseSimpleVelocityBaseExternalPressureLBMKernel.h> #include <geometry3d/CoordinateTransformation3D.h> #include <geometry3d/GbCuboid3D.h> #include <geometry3d/GbCylinder3D.h> #include <geometry3d/GbHalfSpace3D.h> #include <geometry3d/GbHalfSpaceKrischan3D.h> #include <geometry3d/GbGyroidThirdOrder.h> #include <geometry3d/GbLine3D.h> #include <geometry3d/GbMeshTools3D.h> #include <geometry3d/GbObject3D.h> #include <geometry3d/GbObjectGroup3D.h> #include <geometry3d/GbPoint3D.h> #include <geometry3d/GbPolygon3D.h> #include <geometry3d/GbQuadFaceMesh3D.h> #include <geometry3d/GbSphere3D.h> #include <geometry3d/GbSystem3D.h> #include <geometry3d/GbTriFaceMesh3D.h> #include <geometry3d/GbTriangle3D.h> #include <geometry3d/GbTriangularMesh3D.h> #include <geometry3d/GbVector3D.h> #include <geometry3d/GbVoxelMatrix3D.h> #include <geometry3d/KdTree/KdNode.h> #include <geometry3d/KdTree/KdRay.h> #include <geometry3d/KdTree/KdSplitCandidate.h> #include <geometry3d/KdTree/KdSplitCandidateManager.h> #include <geometry3d/KdTree/KdTree.h> #include <geometry3d/KdTree/KdUtilities.h> #include <geometry3d/KdTree/intersectionhandler/KdCountLineIntersectionHandler.h> #include <geometry3d/KdTree/intersectionhandler/KdCountRayIntersectionHandler.h> #include <geometry3d/KdTree/intersectionhandler/KdLineIntersectionHandler.h> #include <geometry3d/KdTree/intersectionhandler/KdRayIntersectionHandler.h> #include <geometry3d/KdTree/splitalgorithms/KdSAHSplit.h> #include <geometry3d/KdTree/splitalgorithms/KdSpatiallMedianSplit.h> #include <geometry3d/KdTree/splitalgorithms/KdSplitAlgorithm.h> #include <Parallel/BlocksDistributor.h> #include <Parallel/MetisPartitioner.h> #include <Parallel/PriorityQueueDecompositor.h> #include <Parallel/SimpleGeometricPartitioner.h> #include <Parallel/ZoltanPartitioner.h> #include <Utilities/ChangeRandomQs.hpp> #include <Utilities/CheckpointConverter.h> #include <Utilities/MathUtil.hpp> #include <Utilities/MemoryUtil.h> #include <Utilities/VoxelMatrixUtil.hpp> #include <CheckRatioBlockVisitor.h> #include <InitDistributionsFromFileBlockVisitor.h> #include <InitDistributionsWithInterpolationGridVisitor.h> #include <SpongeLayerBlockVisitor.h> #include <Visitors/Block3DVisitor.h> #include <Visitors/BoundaryConditionsBlockVisitor.h> #include <Visitors/ChangeBoundaryDensityBlockVisitor.h> #include <Visitors/CoarsenCrossAndInsideGbObjectBlockVisitor.h> //#include <Visitors/ConnectorBlockVisitor.h> #include <Visitors/CreateTransmittersHelper.h> #include <Visitors/GenBlocksGridVisitor.h> #include <Visitors/Grid3DVisitor.h> #include <Visitors/InitDistributionsBlockVisitor.h> #include <Visitors/MetisPartitioningGridVisitor.h> #include <Visitors/OverlapBlockVisitor.h> #include <Visitors/PQueuePartitioningGridVisitor.h> #include <Visitors/RatioBlockVisitor.h> #include <Visitors/RatioSmoothBlockVisitor.h> #include <Visitors/RefineCrossAndInsideGbObjectBlockVisitor.h> #include <Visitors/RefineInterGbObjectsVisitor.h> #include <Visitors/RenumberBlockVisitor.h> #include <Visitors/SetBcBlocksBlockVisitor.h> #include <Visitors/SetConnectorsBlockVisitor.h> #include <Visitors/SetForcingBlockVisitor.h> #include <Visitors/SetInterpolationDirsBlockVisitor.h> #include <Visitors/SetKernelBlockVisitor.h> #include <Visitors/SetSolidBlocksBlockVisitor.h> #include <Visitors/SetSpongeLayerBlockVisitor.h> #include <Visitors/SetUndefinedNodesBlockVisitor.h> #include <Visitors/ViscosityBlockVisitor.h> #include <Visitors/BoundaryConditionsBlockVisitor.h> #include <Visitors/BoundaryConditionsBlockVisitor.h> #include <Visitors/ChangeBoundaryDensityBlockVisitor.h> #include <InitDistributionsFromFileBlockVisitor.h> #include <InitDistributionsWithInterpolationGridVisitor.h> #include <InitThixotropyBlockVisitor.h> #include <CheckRatioBlockVisitor.h> #include <SpongeLayerBlockVisitor.h> #include <ZoltanPartitioningGridVisitor.h> #include <Visitors/MultiphaseSetKernelBlockVisitor.h> #include <Visitors/MultiphaseBoundaryConditionsBlockVisitor.h> #include <Visitors/MultiphaseInitDistributionsBlockVisitor.h> #include <Visitors/MultiphaseVelocityFormInitDistributionsBlockVisitor.h> #include <Visitors/SetInterpolationConnectorsBlockVisitor.h> #include <RefineAroundGbObjectHelper.h> #include <Visitors/RefineCrossAndInsideGbObjectHelper.h> #endif // VirtualFluids_h__