//======================================================================================= // ____ ____ __ ______ __________ __ __ __ __ // \ \ | | | | | _ \ |___ ___| | | | | / \ | | // \ \ | | | | | |_) | | | | | | | / \ | | // \ \ | | | | | _ / | | | | | | / /\ \ | | // \ \ | | | | | | \ \ | | | \__/ | / ____ \ | |____ // \ \ | | |__| |__| \__\ |__| \________/ /__/ \__\ |_______| // \ \ | | ________________________________________________________________ // \ \ | | | ______________________________________________________________| // \ \| | | | __ __ __ __ ______ _______ // \ | | |_____ | | | | | | | | | _ \ / _____) // \ | | _____| | | | | | | | | | | \ \ \_______ // \ | | | | |_____ | \_/ | | | | |_/ / _____ | // \ _____| |__| |________| \_______/ |__| |______/ (_______/ // // This file is part of VirtualFluids. VirtualFluids is free software: you can // redistribute it and/or modify it under the terms of the GNU General Public // License as published by the Free Software Foundation, either version 3 of // the License, or (at your option) any later version. // // VirtualFluids is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License // for more details. // // You should have received a copy of the GNU General Public License along // with VirtualFluids (see COPYING.txt). If not, see <http://www.gnu.org/licenses/>. // //! \file BasicCalculator.h //! \ingroup Grid //! \author Konstantin Kutscher //======================================================================================= #ifndef BasicCalculator_h__ #define BasicCalculator_h__ #include "Calculator.h" class Block3DConnector; //! \class BasicCalculator //! \brief Class implements basic functionality with MPI + OpenMP parallelization for main calculation loop //! \author Konstantin Kutscher class BasicCalculator : public Calculator { public: BasicCalculator(SPtr<Grid3D> grid, SPtr<UbScheduler> additionalGhostLayerUpdateScheduler, int numberOfTimeSteps); virtual ~BasicCalculator(); virtual void calculate(); protected: void calculateBlocks(int startLevel, int maxInitLevel, int calcStep); void swapDistributions(int startLevel, int maxInitLevel); void exchangeBlockData(int startLevel, int maxInitLevel); void connectorsPrepareLocal(std::vector< SPtr<Block3DConnector> >& connectors); void connectorsSendLocal(std::vector< SPtr<Block3DConnector> >& connectors); void connectorsReceiveLocal(std::vector< SPtr<Block3DConnector> >& connectors); void connectorsPrepareRemote(std::vector< SPtr<Block3DConnector> >& connectors); void connectorsSendRemote(std::vector< SPtr<Block3DConnector> >& connectors); void connectorsReceiveRemote(std::vector< SPtr<Block3DConnector> >& connectors); void interpolation(int startLevel, int maxInitLevel); void applyPreCollisionBC(int startLevel, int maxInitLevel); void applyPostCollisionBC(int startLevel, int maxInitLevel); private: }; #endif // BasicCalculator_h__