diff --git a/src/gpu/core/PreCollisionInteractor/Actuator/ActuatorFarm.cu b/src/gpu/core/PreCollisionInteractor/Actuator/ActuatorFarm.cu
index 1676a883671ae7a410415e569a49fda74d9b4e0b..776ebc6dcfdfe6281dcd2b558552d5a6965a58dd 100644
--- a/src/gpu/core/PreCollisionInteractor/Actuator/ActuatorFarm.cu
+++ b/src/gpu/core/PreCollisionInteractor/Actuator/ActuatorFarm.cu
@@ -37,17 +37,17 @@
 #include <cuda_runtime.h>
 #include <helper_cuda.h>
 
-#include <logger/Logger.h>
-#include <cuda_helper/CudaGrid.h>
 #include <basics/constants/NumericConstants.h>
 #include <basics/writer/WbWriterVtkXmlBinary.h>
+#include <cuda_helper/CudaGrid.h>
+#include <logger/Logger.h>
 
+#include "DataStructureInitializer/GridProvider.h"
+#include "GPU/CudaMemoryManager.h"
 #include "GPU/GeometryUtils.h"
 #include "LBM/GPUHelperFunctions/KernelUtilities.h"
-#include "Parameter/Parameter.h"
 #include "Parameter/CudaStreamManager.h"
-#include "DataStructureInitializer/GridProvider.h"
-#include "GPU/CudaMemoryManager.h"
+#include "Parameter/Parameter.h"
 
 using namespace vf::basics::constant;
 
@@ -55,16 +55,16 @@ struct GridData
 {
     const uint* indices;
     const uint nIndices;
-    const real* coordsX, * coordsY, *coordsZ;
-    const uint* neighborsX, * neighborsY, * neighborsZ, * neighborsWSB;
-    const real* vx, *vy, *vz;
-    real* fx, *fy, *fz;
+    const real *coordsX, *coordsY, *coordsZ;
+    const uint *neighborsX, *neighborsY, *neighborsZ, *neighborsWSB;
+    const real *vx, *vy, *vz;
+    real *fx, *fy, *fz;
     const real inverseDeltaX, velocityRatio;
 };
 
 struct TurbineData
 {
-    const real* posX, *posY, *posZ;
+    const real *posX, *posY, *posZ;
     const uint numberOfTurbines;
     const real smearingWidth, factorGaussian;
 };
@@ -73,18 +73,18 @@ struct ComponentData
 {
     const real referenceLength;
     const uint numberOfNodesPerTurbine;
-    const real* coordsX, * coordsY, * coordsZ;
-    real* velocitiesX, * velocitiesY, * velocitiesZ;
-    const real* forcesX, * forcesY, * forcesZ;
+    const real *coordsX, *coordsY, *coordsZ;
+    real *velocitiesX, *velocitiesY, *velocitiesZ;
+    const real *forcesX, *forcesY, *forcesZ;
     uint* gridIndices;
 };
 
-
 __global__ void interpolateVelocities(const GridData gridData, const TurbineData turbineData, ComponentData componentData)
 {
     const unsigned nodeIndex = vf::gpu::getNodeIndex();
 
-    if (nodeIndex >= componentData.numberOfNodesPerTurbine * turbineData.numberOfTurbines) return;
+    if (nodeIndex >= componentData.numberOfNodesPerTurbine * turbineData.numberOfTurbines)
+        return;
 
     const real coordX = componentData.coordsX[nodeIndex];
     const real coordY = componentData.coordsY[nodeIndex];
@@ -100,7 +100,8 @@ __global__ void interpolateVelocities(const GridData gridData, const TurbineData
 
     componentData.gridIndices[nodeIndex] = k;
 
-    getNeighborIndicesOfBSW(k, ke, kn, kt, kne, kte, ktn, ktne, gridData.neighborsX, gridData.neighborsY, gridData.neighborsZ);
+    getNeighborIndicesOfBSW(k, ke, kn, kt, kne, kte, ktn, ktne, gridData.neighborsX, gridData.neighborsY,
+                            gridData.neighborsZ);
 
     real dW, dE, dN, dS, dT, dB;
 
@@ -110,9 +111,15 @@ __global__ void interpolateVelocities(const GridData gridData, const TurbineData
 
     getInterpolationWeights(dW, dE, dN, dS, dT, dB, distX, distY, distZ);
 
-    componentData.velocitiesX[nodeIndex] = trilinearInterpolation(dW, dE, dN, dS, dT, dB, k, ke, kn, kt, kne, kte, ktn, ktne, gridData.vx) * gridData.velocityRatio;
-    componentData.velocitiesY[nodeIndex] = trilinearInterpolation(dW, dE, dN, dS, dT, dB, k, ke, kn, kt, kne, kte, ktn, ktne, gridData.vy) * gridData.velocityRatio;
-    componentData.velocitiesZ[nodeIndex] = trilinearInterpolation(dW, dE, dN, dS, dT, dB, k, ke, kn, kt, kne, kte, ktn, ktne, gridData.vz) * gridData.velocityRatio;
+    componentData.velocitiesX[nodeIndex] =
+        trilinearInterpolation(dW, dE, dN, dS, dT, dB, k, ke, kn, kt, kne, kte, ktn, ktne, gridData.vx) *
+        gridData.velocityRatio;
+    componentData.velocitiesY[nodeIndex] =
+        trilinearInterpolation(dW, dE, dN, dS, dT, dB, k, ke, kn, kt, kne, kte, ktn, ktne, gridData.vy) *
+        gridData.velocityRatio;
+    componentData.velocitiesZ[nodeIndex] =
+        trilinearInterpolation(dW, dE, dN, dS, dT, dB, k, ke, kn, kt, kne, kte, ktn, ktne, gridData.vz) *
+        gridData.velocityRatio;
 }
 
 __global__ void applyBodyForces(GridData gridData, const TurbineData turbineData, const ComponentData componentData)
@@ -120,7 +127,8 @@ __global__ void applyBodyForces(GridData gridData, const TurbineData turbineData
 
     const uint index = vf::gpu::getNodeIndex();
 
-    if (index >= gridData.nIndices) return;
+    if (index >= gridData.nIndices)
+        return;
 
     const uint gridIndex = gridData.indices[index];
     const real gridCoordX = gridData.coordsX[gridIndex];
@@ -136,10 +144,11 @@ __global__ void applyBodyForces(GridData gridData, const TurbineData turbineData
         const real distToHubY = gridCoordY - turbineData.posY[turbine];
         const real distToHubZ = gridCoordZ - turbineData.posZ[turbine];
 
-        if (!inBoundingSphere(distToHubX, distToHubY, distToHubZ, componentData.referenceLength, turbineData.smearingWidth)) continue;
+        if (!inBoundingSphere(distToHubX, distToHubY, distToHubZ, componentData.referenceLength, turbineData.smearingWidth))
+            continue;
 
         for (uint turbineNode = 0; turbineNode < componentData.numberOfNodesPerTurbine; turbineNode++) {
-            const uint node = turbine*componentData.numberOfNodesPerTurbine + turbineNode;
+            const uint node = turbine * componentData.numberOfNodesPerTurbine + turbineNode;
 
             const real distX = componentData.coordsX[node] - gridCoordX;
             const real distY = componentData.coordsY[node] - gridCoordY;
@@ -156,9 +165,10 @@ __global__ void applyBodyForces(GridData gridData, const TurbineData turbineData
     gridData.fz[gridIndex] += gridForceZ;
 }
 
-void ActuatorFarm::init(Parameter *para, GridProvider *gridProvider, CudaMemoryManager *cudaManager)
+void ActuatorFarm::init(Parameter* para, GridProvider* gridProvider, CudaMemoryManager* cudaManager)
 {
-    if (!para->getIsBodyForce()) throw std::runtime_error("try to allocate ActuatorFarm but BodyForce is not set in Parameter.");
+    if (!para->getIsBodyForce())
+        throw std::runtime_error("try to allocate ActuatorFarm but BodyForce is not set in Parameter.");
     this->forceRatio = para->getForceRatio();
     this->initTurbineGeometries(cudaManager);
     this->initBladeCoords(cudaManager);
@@ -169,17 +179,18 @@ void ActuatorFarm::init(Parameter *para, GridProvider *gridProvider, CudaMemoryM
     this->streamIndex = para->getStreamManager()->registerAndLaunchStream(CudaStreamIndex::ActuatorFarm);
 }
 
-void ActuatorFarm::interact(Parameter *para, CudaMemoryManager *cudaManager, int level, unsigned int t)
+void ActuatorFarm::interact(Parameter* para, CudaMemoryManager* cudaManager, int level, unsigned int t)
 {
-    if (level != this->level) return;
+    if (level != this->level)
+        return;
 
     cudaStream_t stream = para->getStreamManager()->getStream(CudaStreamIndex::ActuatorFarm, this->streamIndex);
 
-    if (useHostArrays) cudaManager->cudaCopyBladeCoordsHtoD(this);
+    if (useHostArrays)
+        cudaManager->cudaCopyBladeCoordsHtoD(this);
 
-    if(this->writeOutput && ((t-this->tStartOut) % this->tOut == 0))
-    {
-        if(!useHostArrays){
+    if (this->writeOutput && ((t - this->tStartOut) % this->tOut == 0)) {
+        if (!useHostArrays) {
             cudaManager->cudaCopyBladeCoordsDtoH(this);
             cudaManager->cudaCopyBladeVelocitiesDtoH(this);
             cudaManager->cudaCopyBladeForcesDtoH(this);
@@ -208,15 +219,17 @@ void ActuatorFarm::interact(Parameter *para, CudaMemoryManager *cudaManager, int
         this->bladeIndicesD};
 
     vf::cuda::CudaGrid bladeGrid = vf::cuda::CudaGrid(para->getParH(level)->numberofthreads, this->numberOfGridNodes);
-    interpolateVelocities<<< bladeGrid.grid, bladeGrid.threads, 0, stream >>>(gridData, turbineData, bladeData);
+    interpolateVelocities<<<bladeGrid.grid, bladeGrid.threads, 0, stream>>>(gridData, turbineData, bladeData);
     cudaStreamSynchronize(stream);
 
-    if (useHostArrays) cudaManager->cudaCopyBladeVelocitiesDtoH(this);
-    
+    if (useHostArrays)
+        cudaManager->cudaCopyBladeVelocitiesDtoH(this);
+
     this->updateForcesAndCoordinates();
     this->swapDeviceArrays();
 
-    if (useHostArrays) cudaManager->cudaCopyBladeForcesHtoD(this);
+    if (useHostArrays)
+        cudaManager->cudaCopyBladeForcesHtoD(this);
 
     vf::cuda::CudaGrid sphereGrid = vf::cuda::CudaGrid(para->getParH(level)->numberofthreads, this->numberOfIndices);
 
@@ -224,7 +237,7 @@ void ActuatorFarm::interact(Parameter *para, CudaMemoryManager *cudaManager, int
     cudaStreamSynchronize(stream);
 }
 
-void ActuatorFarm::free(Parameter *para, CudaMemoryManager *cudaManager)
+void ActuatorFarm::free(Parameter* para, CudaMemoryManager* cudaManager)
 {
     cudaManager->cudaFreeBladeGeometries(this);
     cudaManager->cudaFreeBladeCoords(this);
@@ -234,13 +247,13 @@ void ActuatorFarm::free(Parameter *para, CudaMemoryManager *cudaManager)
     cudaManager->cudaFreeSphereIndices(this);
 }
 
-void ActuatorFarm::getTaggedFluidNodes(Parameter *para, GridProvider *gridProvider)
+void ActuatorFarm::getTaggedFluidNodes(Parameter* para, GridProvider* gridProvider)
 {
     std::vector<uint> indicesInSphere(this->boundingSphereIndicesH, this->boundingSphereIndicesH + this->numberOfIndices);
     gridProvider->tagFluidNodeIndices(indicesInSphere, CollisionTemplate::AllFeatures, this->level);
 }
 
-void ActuatorFarm::initTurbineGeometries(CudaMemoryManager *cudaManager)
+void ActuatorFarm::initTurbineGeometries(CudaMemoryManager* cudaManager)
 {
     this->numberOfGridNodes = this->numberOfTurbines * this->numberOfNodesPerTurbine;
 
@@ -255,19 +268,18 @@ void ActuatorFarm::initTurbineGeometries(CudaMemoryManager *cudaManager)
     this->factorGaussian = pow(this->smearingWidth * sqrt(cPi), -c3o1) / this->forceRatio;
 }
 
-void ActuatorFarm::initBladeCoords(CudaMemoryManager *cudaManager)
+void ActuatorFarm::initBladeCoords(CudaMemoryManager* cudaManager)
 {
     cudaManager->cudaAllocBladeCoords(this);
 
-    for (uint turbine = 0; turbine < this->numberOfTurbines; turbine++)
-    {
-        for (uint blade = 0; blade < ActuatorFarm::numberOfBlades; blade++)
-        {
+    for (uint turbine = 0; turbine < this->numberOfTurbines; turbine++) {
+        for (uint blade = 0; blade < ActuatorFarm::numberOfBlades; blade++) {
             const real local_azimuth = this->azimuths[turbine] + blade * c2Pi / ActuatorFarm::numberOfBlades;
 
             for (uint bladeNode = 0; bladeNode < this->numberOfNodesPerBlade; bladeNode++) {
-                const uint node = calcNodeIndexInBladeArrays({ turbine, blade, bladeNode }, this->numberOfNodesPerBlade, ActuatorFarm::numberOfBlades);
-                
+                const uint node = calcNodeIndexInBladeArrays({ turbine, blade, bladeNode }, this->numberOfNodesPerBlade,
+                                                             ActuatorFarm::numberOfBlades);
+
                 real x, y, z;
                 rotateFromBladeToGlobal(c0o1, c0o1, this->bladeRadii[bladeNode], x, y, z, local_azimuth);
                 bladeCoordsXH[node] = x + this->turbinePosXH[turbine];
@@ -283,7 +295,7 @@ void ActuatorFarm::initBladeCoords(CudaMemoryManager *cudaManager)
     cudaManager->cudaCopyBladeCoordsHtoD(this);
 }
 
-void ActuatorFarm::initBladeVelocities(CudaMemoryManager *cudaManager)
+void ActuatorFarm::initBladeVelocities(CudaMemoryManager* cudaManager)
 {
     cudaManager->cudaAllocBladeVelocities(this);
 
@@ -298,7 +310,7 @@ void ActuatorFarm::initBladeVelocities(CudaMemoryManager *cudaManager)
     cudaManager->cudaCopyBladeVelocitiesHtoD(this);
 }
 
-void ActuatorFarm::initBladeForces(CudaMemoryManager *cudaManager)
+void ActuatorFarm::initBladeForces(CudaMemoryManager* cudaManager)
 {
     cudaManager->cudaAllocBladeForces(this);
 
@@ -313,7 +325,7 @@ void ActuatorFarm::initBladeForces(CudaMemoryManager *cudaManager)
     cudaManager->cudaCopyBladeForcesHtoD(this);
 }
 
-void ActuatorFarm::initBladeIndices(Parameter *para, CudaMemoryManager *cudaManager)
+void ActuatorFarm::initBladeIndices(Parameter* para, CudaMemoryManager* cudaManager)
 {
     cudaManager->cudaAllocBladeIndices(this);
 
@@ -322,12 +334,13 @@ void ActuatorFarm::initBladeIndices(Parameter *para, CudaMemoryManager *cudaMana
     cudaManager->cudaCopyBladeIndicesHtoD(this);
 }
 
-void ActuatorFarm::initBoundingSpheres(Parameter *para, CudaMemoryManager *cudaManager)
+void ActuatorFarm::initBoundingSpheres(Parameter* para, CudaMemoryManager* cudaManager)
 {
     std::vector<int> nodesInSpheres;
     const real sphereRadius = getBoundingSphereRadius(this->diameter, this->smearingWidth);
     const real sphereRadiusSqrd = sphereRadius * sphereRadius;
-    const uint minimumNumberOfNodesPerSphere = (uint)(c4o3 * cPi * pow(sphereRadius - this->deltaX, c3o1) / pow(this->deltaX, c3o1));
+    const uint minimumNumberOfNodesPerSphere =
+        (uint)(c4o3 * cPi * pow(sphereRadius - this->deltaX, c3o1) / pow(this->deltaX, c3o1));
 
     for (uint turbine = 0; turbine < this->numberOfTurbines; turbine++) {
 
@@ -348,7 +361,8 @@ void ActuatorFarm::initBoundingSpheres(Parameter *para, CudaMemoryManager *cudaM
         }
 
         if (nodesInThisSphere < minimumNumberOfNodesPerSphere) {
-            VF_LOG_CRITICAL("Found only {} nodes in bounding sphere of turbine no. {}, expected at least {}!", nodesInThisSphere, turbine, minimumNumberOfNodesPerSphere);
+            VF_LOG_CRITICAL("Found only {} nodes in bounding sphere of turbine no. {}, expected at least {}!",
+                            nodesInThisSphere, turbine, minimumNumberOfNodesPerSphere);
             throw std::runtime_error("ActuatorFarm::initBoundingSpheres: Turbine bounding sphere partially out of domain.");
         }
     }
@@ -360,41 +374,46 @@ void ActuatorFarm::initBoundingSpheres(Parameter *para, CudaMemoryManager *cudaM
     cudaManager->cudaCopySphereIndicesHtoD(this);
 }
 
-void ActuatorFarm::setAllBladeCoords(const real * _bladeCoordsX, const real * _bladeCoordsY, const real *  _bladeCoordsZ)
+void ActuatorFarm::setAllBladeCoords(const real* _bladeCoordsX, const real* _bladeCoordsY, const real* _bladeCoordsZ)
 {
     std::copy_n(_bladeCoordsX, this->numberOfGridNodes, this->bladeCoordsXH);
     std::copy_n(_bladeCoordsY, this->numberOfGridNodes, this->bladeCoordsYH);
     std::copy_n(_bladeCoordsZ, this->numberOfGridNodes, this->bladeCoordsZH);
 }
 
-void ActuatorFarm::setAllBladeVelocities(const real *_bladeVelocitiesX, const real *_bladeVelocitiesY, const real *_bladeVelocitiesZ)
+void ActuatorFarm::setAllBladeVelocities(const real* _bladeVelocitiesX, const real* _bladeVelocitiesY,
+                                         const real* _bladeVelocitiesZ)
 {
     std::copy_n(_bladeVelocitiesX, this->numberOfGridNodes, this->bladeVelocitiesXH);
     std::copy_n(_bladeVelocitiesY, this->numberOfGridNodes, this->bladeVelocitiesYH);
     std::copy_n(_bladeVelocitiesZ, this->numberOfGridNodes, this->bladeVelocitiesZH);
 }
 
-void ActuatorFarm::setAllBladeForces(const real *_bladeForcesX, const real *_bladeForcesY, const real *_bladeForcesZ)
+void ActuatorFarm::setAllBladeForces(const real* _bladeForcesX, const real* _bladeForcesY, const real* _bladeForcesZ)
 {
     std::copy_n(_bladeForcesX, this->numberOfGridNodes, this->bladeForcesXH);
     std::copy_n(_bladeForcesY, this->numberOfGridNodes, this->bladeForcesYH);
     std::copy_n(_bladeForcesZ, this->numberOfGridNodes, this->bladeForcesZH);
 }
-void ActuatorFarm::setTurbineBladeCoords(uint turbine, const real *_bladeCoordsX, const real *_bladeCoordsY, const real *_bladeCoordsZ)
+
+void ActuatorFarm::setTurbineBladeCoords(uint turbine, const real* _bladeCoordsX, const real* _bladeCoordsY,
+                                         const real* _bladeCoordsZ)
 {
     std::copy_n(_bladeCoordsX, this->numberOfNodesPerTurbine, &this->bladeCoordsXH[turbine * this->numberOfNodesPerTurbine]);
     std::copy_n(_bladeCoordsY, this->numberOfNodesPerTurbine, &this->bladeCoordsYH[turbine * this->numberOfNodesPerTurbine]);
     std::copy_n(_bladeCoordsZ, this->numberOfNodesPerTurbine, &this->bladeCoordsZH[turbine * this->numberOfNodesPerTurbine]);
 }
 
-void ActuatorFarm::setTurbineBladeVelocities(uint turbine, const real *_bladeVelocitiesX, const real *_bladeVelocitiesY, const real *_bladeVelocitiesZ)
+void ActuatorFarm::setTurbineBladeVelocities(uint turbine, const real* _bladeVelocitiesX, const real* _bladeVelocitiesY,
+                                             const real* _bladeVelocitiesZ)
 {
     std::copy_n(_bladeVelocitiesX, this->numberOfNodesPerTurbine, &this->bladeVelocitiesXH[turbine * this->numberOfNodesPerTurbine]);
     std::copy_n(_bladeVelocitiesY, this->numberOfNodesPerTurbine, &this->bladeVelocitiesYH[turbine * this->numberOfNodesPerTurbine]);
     std::copy_n(_bladeVelocitiesZ, this->numberOfNodesPerTurbine, &this->bladeVelocitiesZH[turbine * this->numberOfNodesPerTurbine]);
 }
 
-void ActuatorFarm::setTurbineBladeForces(uint turbine, const real *_bladeForcesX, const real *_bladeForcesY, const real *_bladeForcesZ)
+void ActuatorFarm::setTurbineBladeForces(uint turbine, const real* _bladeForcesX, const real* _bladeForcesY,
+                                         const real* _bladeForcesZ)
 {
     std::copy_n(_bladeForcesX, this->numberOfNodesPerTurbine, &this->bladeForcesXH[turbine * this->numberOfNodesPerTurbine]);
     std::copy_n(_bladeForcesY, this->numberOfNodesPerTurbine, &this->bladeForcesYH[turbine * this->numberOfNodesPerTurbine]);
@@ -433,8 +452,9 @@ void ActuatorFarm::write(const std::string &filename)
     };
     std::vector<UbTupleFloat3> nodes(numberOfGridNodes);
     std::vector<std::vector<double>> nodeData(6);
-    for(auto& data : nodeData) data.resize(numberOfGridNodes);
-    for(uint i=0; i<numberOfGridNodes; i++){
+    for (auto& data : nodeData)
+        data.resize(numberOfGridNodes);
+    for (uint i = 0; i < numberOfGridNodes; i++) {
         nodes[i] = UbTupleFloat3(this->bladeCoordsXH[i], this->bladeCoordsYH[i], this->bladeCoordsZH[i]);
         nodeData[0][i] = this->bladeVelocitiesXH[i];
         nodeData[1][i] = this->bladeVelocitiesYH[i];
diff --git a/src/gpu/core/PreCollisionInteractor/Actuator/ActuatorFarmStandalone.cu b/src/gpu/core/PreCollisionInteractor/Actuator/ActuatorFarmStandalone.cu
index ef2c2eca0a7d8e772a64c9e8930c115355a85146..6e577d1f06967ccf0e80db9474b9b7c3b8861c50 100644
--- a/src/gpu/core/PreCollisionInteractor/Actuator/ActuatorFarmStandalone.cu
+++ b/src/gpu/core/PreCollisionInteractor/Actuator/ActuatorFarmStandalone.cu
@@ -51,12 +51,12 @@
 
 using namespace vf::basics::constant;
 
-
-std::vector<real> ActuatorFarmStandalone::computeBladeRadii(const real diameter, const uint numberOfNodesPerBlade){
+std::vector<real> ActuatorFarmStandalone::computeBladeRadii(const real diameter, const uint numberOfNodesPerBlade)
+{
     const real dr = c1o2 * diameter / numberOfNodesPerBlade;
-    std::vector<real>blade_radii(numberOfNodesPerBlade);
-    for(uint node=0; node<numberOfNodesPerBlade; node++)
-        blade_radii[node] = dr * (node+0.5);
+    std::vector<real> blade_radii(numberOfNodesPerBlade);
+    for (uint node = 0; node < numberOfNodesPerBlade; node++)
+        blade_radii[node] = dr * (node + 0.5);
     return blade_radii;
 }
 
@@ -67,24 +67,22 @@ void ActuatorFarmStandalone::updateForcesAndCoordinates()
     const real c0 = 20 * c1o10;
     const real delta_azimuth = c2Pi / this->numberOfBlades;
 
-    for (uint turbine = 0; turbine < this->numberOfTurbines; turbine++)
-    {
+    for (uint turbine = 0; turbine < this->numberOfTurbines; turbine++) {
         const real rotor_speed = this->rotorSpeeds[turbine];
         const real azimuth_old = this->azimuths[turbine];
         const real azimuth_new = azimuth_old + deltaT * rotor_speed;
         this->azimuths[turbine] = azimuth_new > c2Pi ? azimuth_new - c2Pi : azimuth_new;
 
-        for (uint blade = 0; blade < this->numberOfBlades; blade++)
-        {
-            const real local_azimuth_new = azimuth_new + blade*delta_azimuth;
+        for (uint blade = 0; blade < this->numberOfBlades; blade++) {
+            const real local_azimuth_new = azimuth_new + blade * delta_azimuth;
 
             real last_node_radius = c0o1;
             real current_node_radius = c0o1;
             real next_node_radius = this->bladeRadii[0];
 
-            for (uint bladeNode = 0; bladeNode < this->numberOfNodesPerBlade; bladeNode++)
-            {
-                const uint node = calcNodeIndexInBladeArrays({ turbine, blade, bladeNode }, this->numberOfNodesPerBlade, this->numberOfBlades);
+            for (uint bladeNode = 0; bladeNode < this->numberOfNodesPerBlade; bladeNode++) {
+                const uint node = calcNodeIndexInBladeArrays({ turbine, blade, bladeNode }, this->numberOfNodesPerBlade,
+                                                             this->numberOfBlades);
 
                 real u_rel, v_rel, w_rel;
                 rotateFromGlobalToBlade(u_rel, v_rel, w_rel,
@@ -92,10 +90,11 @@ void ActuatorFarmStandalone::updateForcesAndCoordinates()
                                         this->bladeVelocitiesYH[node],
                                         this->bladeVelocitiesZH[node],
                                         azimuth_old + delta_azimuth);
-                
+
                 last_node_radius = current_node_radius;
                 current_node_radius = next_node_radius;
-                next_node_radius = bladeNode < this->numberOfNodesPerBlade-1 ? this->bladeRadii[bladeNode+1] : this->diameter * c1o2;
+                next_node_radius =
+                    bladeNode < this->numberOfNodesPerBlade - 1 ? this->bladeRadii[bladeNode + 1] : this->diameter * c1o2;
 
                 const real dr = c1o2 * (next_node_radius - last_node_radius);
 
@@ -123,4 +122,3 @@ void ActuatorFarmStandalone::updateForcesAndCoordinates()
         }
     }
 }
-