diff --git a/src/basics/geometry3d/GbTriFaceMesh3D.cpp b/src/basics/geometry3d/GbTriFaceMesh3D.cpp
index 52be2335602dbe73cf096293fed4ea49afaa5cc6..59892223a505aa87b1919652b84f89b903d5171f 100644
--- a/src/basics/geometry3d/GbTriFaceMesh3D.cpp
+++ b/src/basics/geometry3d/GbTriFaceMesh3D.cpp
@@ -1047,8 +1047,7 @@ void GbTriFaceMesh3D::readMeshFromSTLFile(string filename, bool removeRedundantN
         dummy = in.readString();
         nr += 3;
     }
-    if (removeRedundantNodes) 
-    {
+    if (removeRedundantNodes) {
         this->deleteRedundantNodes(); // dort wird autoamtisch calculateValues() aufgerufen
     } else {
         this->calculateValues();
@@ -1057,69 +1056,38 @@ void GbTriFaceMesh3D::readMeshFromSTLFile(string filename, bool removeRedundantN
 /*======================================================================*/
 void GbTriFaceMesh3D::readMeshFromSTLFileBinary(string filename, bool removeRedundantNodes)
 {
-    //vector<GbTriFaceMesh3D::Vertex> *nodes      = new vector<GbTriFaceMesh3D::Vertex>;
-    //vector<GbTriFaceMesh3D::TriFace> *triangles = new vector<GbTriFaceMesh3D::TriFace>;
-    int nr                                      = 0;
-
-    if (!true) {
-        ifstream in(filename.c_str());
-        if (!in.good()) {
-            delete nodes;
-            delete triangles;
-            UB_THROW(UbException(UB_EXARGS, "Can not open STL file: " + filename));
-        }
-        char title[80];
-        std::string s0, s1;
-        float n0, n1, n2, f0, f1, f2, f3, f4, f5, f6, f7, f8;
-        in.read(title, 80);
-        while (!in.eof()) {
-            in >> s0; // facet || endsolid
-            if (s0 == "facet") {
-                in >> s1 >> n0 >> n1 >> n2; // normal x y z
-                in >> s0 >> s1;             // outer loop
-                in >> s0 >> f0 >> f1 >> f2; // vertex x y z
-                in >> s0 >> f3 >> f4 >> f5; // vertex x y z
-                in >> s0 >> f6 >> f7 >> f8; // vertex x y z
-                in >> s0;                   // endloop
-                in >> s0;                   // endfacet
-                // Generate a new Triangle without Normal as 3 Vertices
-                nodes->push_back(GbTriFaceMesh3D::Vertex(f0, f1, f2));
-                nodes->push_back(GbTriFaceMesh3D::Vertex(f3, f4, f5));
-                nodes->push_back(GbTriFaceMesh3D::Vertex(f6, f7, f8));
-                triangles->push_back(GbTriFaceMesh3D::TriFace(nr, nr + 1, nr + 2));
-                nr += 3;
-            } else if (s0 == "endsolid") {
-                break;
-            }
+    // vector<GbTriFaceMesh3D::Vertex> *nodes      = new vector<GbTriFaceMesh3D::Vertex>;
+    // vector<GbTriFaceMesh3D::TriFace> *triangles = new vector<GbTriFaceMesh3D::TriFace>;
+    int nr  = 0;
+    FILE *f = fopen(filename.c_str(), "rb");
+    if (!f) {
+        delete nodes;
+        delete triangles;
+        UB_THROW(UbException(UB_EXARGS, "Can not open STL file: " + filename));
+    }
+    char title[80];
+    int nFaces;
+    fread(title, 80, 1, f);
+    fread((void *)&nFaces, 4, 1, f);
+    float v[12]; // normal=3, vertices=3*3 = 12
+    unsigned short uint16;
+    // Every Face is 50 Bytes: Normal(3*float), Vertices(9*float), 2 Bytes Spacer
+    for (size_t i = 0; i < nFaces; ++i) {
+        for (size_t j = 0; j < 12; ++j) {
+            fread((void *)&v[j], sizeof(float), 1, f);
         }
-        in.close();
+        fread((void *)&uint16, sizeof(unsigned short), 1, f); // spacer between successive faces
+        nodes->push_back(GbTriFaceMesh3D::Vertex(v[3], v[4], v[5]));
+        nodes->push_back(GbTriFaceMesh3D::Vertex(v[6], v[7], v[8]));
+        nodes->push_back(GbTriFaceMesh3D::Vertex(v[9], v[10], v[11]));
+        triangles->push_back(GbTriFaceMesh3D::TriFace(nr, nr + 1, nr + 2));
+        nr += 3;
+    }
+    fclose(f);
+
+    if (removeRedundantNodes) {
+        this->deleteRedundantNodes(); // dort wird autoamtisch calculateValues() aufgerufen
     } else {
-        FILE *f = fopen(filename.c_str(), "rb");
-        if (!f) {
-            delete nodes;
-            delete triangles;
-            UB_THROW(UbException(UB_EXARGS, "Can not open STL file: " + filename));
-        }
-        char title[80];
-        int nFaces;
-        fread(title, 80, 1, f);
-        fread((void *)&nFaces, 4, 1, f);
-        float v[12]; // normal=3, vertices=3*3 = 12
-        unsigned short uint16;
-        // Every Face is 50 Bytes: Normal(3*float), Vertices(9*float), 2 Bytes Spacer
-        for (size_t i = 0; i < nFaces; ++i) {
-            for (size_t j = 0; j < 12; ++j) {
-                fread((void *)&v[j], sizeof(float), 1, f);
-            }
-            fread((void *)&uint16, sizeof(unsigned short), 1, f); // spacer between successive faces
-            nodes->push_back(GbTriFaceMesh3D::Vertex(v[3], v[4], v[5]));
-            nodes->push_back(GbTriFaceMesh3D::Vertex(v[6], v[7], v[8]));
-            nodes->push_back(GbTriFaceMesh3D::Vertex(v[9], v[10], v[11]));
-            triangles->push_back(GbTriFaceMesh3D::TriFace(nr, nr + 1, nr + 2));
-            nr += 3;
-        }
-        fclose(f);
+        this->calculateValues();
     }
-    this->calculateValues();
 }
-