diff --git a/src/gpu/VirtualFluids_GPU/LBM/GPUHelperFunctions/RunCollision.cuh b/src/gpu/VirtualFluids_GPU/LBM/GPUHelperFunctions/RunCollision.cuh index ba1034ac59b52522c8afd881d9f91f90e701d5ae..9c5b17adf7b5c41fa774511a0797f311a6f1296d 100644 --- a/src/gpu/VirtualFluids_GPU/LBM/GPUHelperFunctions/RunCollision.cuh +++ b/src/gpu/VirtualFluids_GPU/LBM/GPUHelperFunctions/RunCollision.cuh @@ -58,9 +58,9 @@ __global__ void runCollision(CollisionFunctor collision, GPUCollisionParameter c para.forceZ = (collisionParameter.forces[2] + collisionParameter.bodyForceZ[k_000]) * c1o2 * collisionParameter.forceFactor; // Reset body force. To be used when not using round-off correction. - collisionParameter.bodyForceX[k_000] = 0.0f; - collisionParameter.bodyForceX[k_000] = 0.0f; - collisionParameter.bodyForceX[k_000] = 0.0f; + collisionParameter.bodyForceX[k_000] = c0o1; + collisionParameter.bodyForceY[k_000] = c0o1; + collisionParameter.bodyForceZ[k_000] = c0o1; //////////////////////////////////////////////////////////////////////////////////// //!> Round-off correction @@ -97,7 +97,7 @@ __global__ void runCollision(CollisionFunctor collision, GPUCollisionParameter c vf::lbm::MacroscopicValues macroscopicValues; collision(para, macroscopicValues, turbulentViscosity); - if (writeMacroscopicVariables) { + if (writeMacroscopicVariables || turbulenceModel == vf::lbm::TurbulenceModel::AMD) { collisionParameter.vx[k_000] = macroscopicValues.vx; collisionParameter.vy[k_000] = macroscopicValues.vy; collisionParameter.vz[k_000] = macroscopicValues.vz;