diff --git a/src/GridGenerator/geometries/TriangularMesh/TriangularMeshStrategy.h b/src/GridGenerator/geometries/TriangularMesh/TriangularMeshStrategy.h index 9d5202cd8d3dab633de3834891ac5607d1b9b85a..80dc7fa02cf40024486a6a5f3b065aad48c40e16 100644 --- a/src/GridGenerator/geometries/TriangularMesh/TriangularMeshStrategy.h +++ b/src/GridGenerator/geometries/TriangularMesh/TriangularMeshStrategy.h @@ -94,12 +94,22 @@ public: const real maxZ = max.z; - for (uint i = 0; i < grid->getSize(); i++) - grid->setNodeTo(i, InnerType); + real x, y, z; + for (z = minZ; z <= maxZ; z += grid->getDelta()) + { + for (y = minY; y <= maxY; y += grid->getDelta()) + { + for (x = minX; x <= maxX; x += grid->getDelta()) + { + grid->setNodeTo(grid->transCoordToIndex(x, y, z), InnerType); + } + } + } + + int counter = 0; - real x, y, z; // Test line intersection for (z = minZ; z <= maxZ; z += grid->getDelta()) {