From 8d5718c6a0c4ae399599b3d8a953fd3ce145e784 Mon Sep 17 00:00:00 2001 From: Anna Wellmann <a.wellmann@tu-bs.de> Date: Mon, 13 Jun 2022 15:35:59 +0000 Subject: [PATCH] Change bcs for flow around sphere --- .../gpu/FlowAroundSphere/FlowAroundSphere.cpp | 23 +++++++++---------- 1 file changed, 11 insertions(+), 12 deletions(-) diff --git a/apps/gpu/FlowAroundSphere/FlowAroundSphere.cpp b/apps/gpu/FlowAroundSphere/FlowAroundSphere.cpp index bbc69fa18..10dfd23ba 100644 --- a/apps/gpu/FlowAroundSphere/FlowAroundSphere.cpp +++ b/apps/gpu/FlowAroundSphere/FlowAroundSphere.cpp @@ -28,7 +28,7 @@ // //! \file LidDrivenCavity.cpp //! \ingroup Applications -//! \author Martin Schoenherr, Stephan Lenz +//! \author Martin Schoenherr, Stephan Lenz, Anna Wellmann //======================================================================================= #define _USE_MATH_DEFINES #include <exception> @@ -83,8 +83,8 @@ int main(int argc, char *argv[]) const real dt = (real)0.5e-3; const uint nx = 64; - const uint timeStepOut = 10000; - const uint timeStepEnd = 250000; + const uint timeStepOut = 10; + const uint timeStepEnd = 100; ////////////////////////////////////////////////////////////////////////// // setup logger @@ -131,8 +131,7 @@ int main(int argc, char *argv[]) const real velocityLB = velocity * dt / dx; // LB units - const real vx = velocityLB / sqrt(2.0); // LB units - const real vy = velocityLB / sqrt(2.0); // LB units + const real vxLB = velocityLB / sqrt(2.0); // LB units const real viscosityLB = nx * velocityLB / Re; // LB units @@ -162,13 +161,13 @@ int main(int argc, char *argv[]) // set boundary conditions ////////////////////////////////////////////////////////////////////////// - gridBuilder->setNoSlipBoundaryCondition(SideType::PX); - gridBuilder->setNoSlipBoundaryCondition(SideType::MX); - gridBuilder->setNoSlipBoundaryCondition(SideType::PY); - gridBuilder->setNoSlipBoundaryCondition(SideType::MY); - gridBuilder->setVelocityBoundaryCondition(SideType::PZ, vx, vy, 0.0); - gridBuilder->setNoSlipBoundaryCondition(SideType::MZ); + gridBuilder->setVelocityBoundaryCondition(SideType::MX, vxLB, 0.0, 0.0); + gridBuilder->setVelocityBoundaryCondition(SideType::MY, 0.0, 0.0, 0.0); + gridBuilder->setVelocityBoundaryCondition(SideType::PY, vxLB, 0.0, 0.0); + gridBuilder->setVelocityBoundaryCondition(SideType::MZ, vxLB, 0.0, 0.0); + gridBuilder->setVelocityBoundaryCondition(SideType::PZ, vxLB, 0.0, 0.0); gridBuilder->setVelocityBoundaryCondition(SideType::GEOMETRY, 0.0, 0.0, 0.0); + gridBuilder->setPressureBoundaryCondition(SideType::PX, 0.0); // set pressure BC after velocity BCs ////////////////////////////////////////////////////////////////////////// // set copy mesh to simulation @@ -187,7 +186,7 @@ int main(int argc, char *argv[]) sim.init(para, gridGenerator, fileWriter, cudaMemoryManager); sim.run(); sim.free(); - + } catch (const std::bad_alloc &e) { *logging::out << logging::Logger::LOGGER_ERROR << "Bad Alloc:" << e.what() << "\n"; } catch (const std::exception &e) { -- GitLab