diff --git a/src/gpu/VirtualFluids_GPU/Visitor/ActuatorLine.cu b/src/gpu/VirtualFluids_GPU/Visitor/ActuatorLine.cu index 39d4b7b61320e0c7a5a44bf262ef06b1d51ad8e2..94ba6777eff609f2f6bc66f1337a5ae31aeb5b2e 100644 --- a/src/gpu/VirtualFluids_GPU/Visitor/ActuatorLine.cu +++ b/src/gpu/VirtualFluids_GPU/Visitor/ActuatorLine.cu @@ -27,6 +27,8 @@ __global__ void interpolateVelocities(real* gridCoordsX, real* gridCoordsY, real real* bladeVelocitiesX, real* bladeVelocitiesY, real* bladeVelocitiesZ, uint* bladeIndices, int numberOfNodes) { + // Possibly restructure this to check every cell whether it is bsw of some blade node and then do interpolation + // --> no need to save closest nodes and search new closest node const uint x = threadIdx.x; const uint y = blockIdx.x; const uint z = blockIdx.y;