From 4b924e6894bec87709f39b220adbb1611827d9a5 Mon Sep 17 00:00:00 2001 From: Anna Wellmann <a.wellmann@tu-bs.de> Date: Thu, 13 Apr 2023 08:46:10 +0000 Subject: [PATCH] Fix warning in triangular mesh --- .../geometries/TriangularMesh/TriangularMesh.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp b/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp index 821dc7ad9..56545a8d4 100644 --- a/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp +++ b/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp @@ -238,9 +238,9 @@ void TriangularMesh::scale(double offset) const int vertexTriangleID = (int)vertexID % 3; Vertex intersection; - Vertex p = this->triangleVec[triangleID].v1 + this->triangleVec[triangleID].normal * offset; + // Vertex p = this->triangleVec[triangleID].v1 + this->triangleVec[triangleID].normal * offset; // TODO: https://git.rz.tu-bs.de/irmb/VirtualFluids_dev/-/issues/85 Vertex lineOrigin = this->triangleVec[triangleID].get(vertexTriangleID); - //bool b = intersectPlane(this->triangleVec[triangleID].normal, p, lineOrigin, averrageNormal, intersection); + // bool b = intersectPlane(this->triangleVec[triangleID].normal, p, lineOrigin, averrageNormal, intersection); triangles[triangleID].set(vertexTriangleID, intersection); triangles[triangleID].calcNormal(); -- GitLab