From 4b924e6894bec87709f39b220adbb1611827d9a5 Mon Sep 17 00:00:00 2001
From: Anna Wellmann <a.wellmann@tu-bs.de>
Date: Thu, 13 Apr 2023 08:46:10 +0000
Subject: [PATCH] Fix warning in triangular mesh

---
 .../geometries/TriangularMesh/TriangularMesh.cpp              | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp b/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp
index 821dc7ad9..56545a8d4 100644
--- a/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp
+++ b/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp
@@ -238,9 +238,9 @@ void TriangularMesh::scale(double offset)
         const int vertexTriangleID = (int)vertexID % 3;
 
         Vertex intersection;
-        Vertex p = this->triangleVec[triangleID].v1 + this->triangleVec[triangleID].normal * offset;
+        // Vertex p = this->triangleVec[triangleID].v1 + this->triangleVec[triangleID].normal * offset; // TODO: https://git.rz.tu-bs.de/irmb/VirtualFluids_dev/-/issues/85
         Vertex lineOrigin = this->triangleVec[triangleID].get(vertexTriangleID);
-        //bool b = intersectPlane(this->triangleVec[triangleID].normal, p, lineOrigin, averrageNormal, intersection);
+        // bool b = intersectPlane(this->triangleVec[triangleID].normal, p, lineOrigin, averrageNormal, intersection);
         triangles[triangleID].set(vertexTriangleID, intersection);
         triangles[triangleID].calcNormal();
 
-- 
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