diff --git a/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp b/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp index 821dc7ad96cb2539835937a7d16a70ebc2e7cb7b..56545a8d4a3e38c86bf67f18ac8b899fbca0fd0a 100644 --- a/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp +++ b/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp @@ -238,9 +238,9 @@ void TriangularMesh::scale(double offset) const int vertexTriangleID = (int)vertexID % 3; Vertex intersection; - Vertex p = this->triangleVec[triangleID].v1 + this->triangleVec[triangleID].normal * offset; + // Vertex p = this->triangleVec[triangleID].v1 + this->triangleVec[triangleID].normal * offset; // TODO: https://git.rz.tu-bs.de/irmb/VirtualFluids_dev/-/issues/85 Vertex lineOrigin = this->triangleVec[triangleID].get(vertexTriangleID); - //bool b = intersectPlane(this->triangleVec[triangleID].normal, p, lineOrigin, averrageNormal, intersection); + // bool b = intersectPlane(this->triangleVec[triangleID].normal, p, lineOrigin, averrageNormal, intersection); triangles[triangleID].set(vertexTriangleID, intersection); triangles[triangleID].calcNormal();