diff --git a/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp b/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp
index 821dc7ad96cb2539835937a7d16a70ebc2e7cb7b..56545a8d4a3e38c86bf67f18ac8b899fbca0fd0a 100644
--- a/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp
+++ b/src/gpu/GridGenerator/geometries/TriangularMesh/TriangularMesh.cpp
@@ -238,9 +238,9 @@ void TriangularMesh::scale(double offset)
         const int vertexTriangleID = (int)vertexID % 3;
 
         Vertex intersection;
-        Vertex p = this->triangleVec[triangleID].v1 + this->triangleVec[triangleID].normal * offset;
+        // Vertex p = this->triangleVec[triangleID].v1 + this->triangleVec[triangleID].normal * offset; // TODO: https://git.rz.tu-bs.de/irmb/VirtualFluids_dev/-/issues/85
         Vertex lineOrigin = this->triangleVec[triangleID].get(vertexTriangleID);
-        //bool b = intersectPlane(this->triangleVec[triangleID].normal, p, lineOrigin, averrageNormal, intersection);
+        // bool b = intersectPlane(this->triangleVec[triangleID].normal, p, lineOrigin, averrageNormal, intersection);
         triangles[triangleID].set(vertexTriangleID, intersection);
         triangles[triangleID].calcNormal();