From 2d91cff7d58fda0407b0d6d1ec817137dd7af7a6 Mon Sep 17 00:00:00 2001 From: Anna Wellmann <a.wellmann@tu-bs.de> Date: Thu, 16 Mar 2023 15:55:46 +0000 Subject: [PATCH] Fix another memory leak --- src/gpu/GridGenerator/grid/GridFactory.h | 2 +- src/gpu/GridGenerator/grid/GridImp.cpp | 4 ++-- src/gpu/GridGenerator/grid/GridImp.h | 6 +++--- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/gpu/GridGenerator/grid/GridFactory.h b/src/gpu/GridGenerator/grid/GridFactory.h index 7a6b92942..7998e70d3 100644 --- a/src/gpu/GridGenerator/grid/GridFactory.h +++ b/src/gpu/GridGenerator/grid/GridFactory.h @@ -59,7 +59,7 @@ public: grid = GridImp::makeShared(gridShape, startX, startY, startZ, endX, endY, endZ, delta, d3Qxx, level); - grid->setTriangularMeshDiscretizationStrategy(new PointInObjectDiscretizationStrategy()); + grid->setTriangularMeshDiscretizationStrategy(std::make_shared<PointInObjectDiscretizationStrategy>()); return grid; } diff --git a/src/gpu/GridGenerator/grid/GridImp.cpp b/src/gpu/GridGenerator/grid/GridImp.cpp index 36810e5f6..3ca142750 100644 --- a/src/gpu/GridGenerator/grid/GridImp.cpp +++ b/src/gpu/GridGenerator/grid/GridImp.cpp @@ -812,12 +812,12 @@ uint GridImp::getLevel() const return this->level; } -void GridImp::setTriangularMeshDiscretizationStrategy(TriangularMeshDiscretizationStrategy* triangularMeshDiscretizationStrategy) +void GridImp::setTriangularMeshDiscretizationStrategy(SPtr<TriangularMeshDiscretizationStrategy> triangularMeshDiscretizationStrategy) { this->triangularMeshDiscretizationStrategy = triangularMeshDiscretizationStrategy; } -TriangularMeshDiscretizationStrategy * GridImp::getTriangularMeshDiscretizationStrategy() +SPtr<TriangularMeshDiscretizationStrategy> GridImp::getTriangularMeshDiscretizationStrategy() { return this->triangularMeshDiscretizationStrategy; } diff --git a/src/gpu/GridGenerator/grid/GridImp.h b/src/gpu/GridGenerator/grid/GridImp.h index 1ecea79c9..b88e99448 100644 --- a/src/gpu/GridGenerator/grid/GridImp.h +++ b/src/gpu/GridGenerator/grid/GridImp.h @@ -132,7 +132,7 @@ private: uint numberOfLayers; - TriangularMeshDiscretizationStrategy *triangularMeshDiscretizationStrategy; + SPtr<TriangularMeshDiscretizationStrategy> triangularMeshDiscretizationStrategy; uint numberOfSolidBoundaryNodes = 0; @@ -177,8 +177,8 @@ public: uint getLevel(real levelNull) const; uint getLevel() const; - void setTriangularMeshDiscretizationStrategy(TriangularMeshDiscretizationStrategy *triangularMeshDiscretizationStrategy); - TriangularMeshDiscretizationStrategy *getTriangularMeshDiscretizationStrategy(); + void setTriangularMeshDiscretizationStrategy(SPtr<TriangularMeshDiscretizationStrategy> triangularMeshDiscretizationStrategy); + SPtr<TriangularMeshDiscretizationStrategy> getTriangularMeshDiscretizationStrategy(); uint getNumberOfSolidBoundaryNodes() const override; void setNumberOfSolidBoundaryNodes(uint numberOfSolidBoundaryNodes) override; -- GitLab