diff --git a/src/gpu/GridGenerator/grid/GridFactory.h b/src/gpu/GridGenerator/grid/GridFactory.h index 7a6b929425491023d878c11ac9fa42a52a270753..7998e70d3edfb8107a1197dd6b7048e944febf06 100644 --- a/src/gpu/GridGenerator/grid/GridFactory.h +++ b/src/gpu/GridGenerator/grid/GridFactory.h @@ -59,7 +59,7 @@ public: grid = GridImp::makeShared(gridShape, startX, startY, startZ, endX, endY, endZ, delta, d3Qxx, level); - grid->setTriangularMeshDiscretizationStrategy(new PointInObjectDiscretizationStrategy()); + grid->setTriangularMeshDiscretizationStrategy(std::make_shared<PointInObjectDiscretizationStrategy>()); return grid; } diff --git a/src/gpu/GridGenerator/grid/GridImp.cpp b/src/gpu/GridGenerator/grid/GridImp.cpp index 36810e5f629c991def6baad6af33e6f2ca2b0bc7..3ca1427508d6bb8aad817eb2089b2516406e904e 100644 --- a/src/gpu/GridGenerator/grid/GridImp.cpp +++ b/src/gpu/GridGenerator/grid/GridImp.cpp @@ -812,12 +812,12 @@ uint GridImp::getLevel() const return this->level; } -void GridImp::setTriangularMeshDiscretizationStrategy(TriangularMeshDiscretizationStrategy* triangularMeshDiscretizationStrategy) +void GridImp::setTriangularMeshDiscretizationStrategy(SPtr<TriangularMeshDiscretizationStrategy> triangularMeshDiscretizationStrategy) { this->triangularMeshDiscretizationStrategy = triangularMeshDiscretizationStrategy; } -TriangularMeshDiscretizationStrategy * GridImp::getTriangularMeshDiscretizationStrategy() +SPtr<TriangularMeshDiscretizationStrategy> GridImp::getTriangularMeshDiscretizationStrategy() { return this->triangularMeshDiscretizationStrategy; } diff --git a/src/gpu/GridGenerator/grid/GridImp.h b/src/gpu/GridGenerator/grid/GridImp.h index 1ecea79c9a7c3cfaad6ece1cc911b126df72aac8..b88e994488e8a56c05d6cf47854867fcd00839d0 100644 --- a/src/gpu/GridGenerator/grid/GridImp.h +++ b/src/gpu/GridGenerator/grid/GridImp.h @@ -132,7 +132,7 @@ private: uint numberOfLayers; - TriangularMeshDiscretizationStrategy *triangularMeshDiscretizationStrategy; + SPtr<TriangularMeshDiscretizationStrategy> triangularMeshDiscretizationStrategy; uint numberOfSolidBoundaryNodes = 0; @@ -177,8 +177,8 @@ public: uint getLevel(real levelNull) const; uint getLevel() const; - void setTriangularMeshDiscretizationStrategy(TriangularMeshDiscretizationStrategy *triangularMeshDiscretizationStrategy); - TriangularMeshDiscretizationStrategy *getTriangularMeshDiscretizationStrategy(); + void setTriangularMeshDiscretizationStrategy(SPtr<TriangularMeshDiscretizationStrategy> triangularMeshDiscretizationStrategy); + SPtr<TriangularMeshDiscretizationStrategy> getTriangularMeshDiscretizationStrategy(); uint getNumberOfSolidBoundaryNodes() const override; void setNumberOfSolidBoundaryNodes(uint numberOfSolidBoundaryNodes) override;